Staff Gameplay Engineer - Systems and Performance

Teamlfg

Washington

Remote

USD 172,000 - 259,000

Full time

2 days ago
Be an early applicant
Application generator

Turn this role into an interview — a resume and cover letter built around what this employer wants.

Get past ATS filters

Job summary

Sony Interactive Entertainment is seeking a Staff Gameplay Engineer – Systems & Performance on teamLFG to lead foundational gameplay systems and performance work in Unreal Engine 5. You will shape architecture and shared systems used by gameplay engineers and content creators, while driving optimization across the game.

You will work with a cross-discipline team to turn a creative dream into a new franchise, balancing complex technical decisions with scalable, maintainable code.

Qualifications

  • Strong C++ skills in large codebases and production-quality systems.
  • Experience architecting large-scale gameplay systems and shared infrastructure.
  • Deep experience profiling and optimizing real-time games, including CPU/memory bottlenecks.

Responsibilities

  • Design, build, and maintain foundational gameplay systems, frameworks, workflows, and tools in C++ on Unreal Engine 5.
  • Provide technical direction for shared gameplay systems and scalable architecture.
  • Own game performance and optimization, profiling, and codebase improvements.
  • Establish performance practices, profiling workflows, and tools for engineers.

Skills

C++
Unreal Engine
Performance profiling
System design
Communication

Tools

Unreal Engine

Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to build the systems and tools to help others create a rich, innovative game?

As a Staff Gameplay Engineer – Systems & Performance on teamLFG, you will be a hands on technical expert in foundational gameplay systems and game performance. You will help define and evolve the architecture, frameworks, and shared systems that gameplay engineers and content creators build upon, while driving the technical direction for performance and optimization across the game. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES
  • Design, build and maintain production-quality foundational gameplay systems, frameworks, workflows, and tools in C++ on Unreal Engine 5
  • Provide technical direction for shared gameplay systems, working closely with engineers and content creators to evolve their architecture, identify risks early, and ensure they scale with our simulation and networking model
  • Own game performance and optimization: proactively profile the game, identify systemic bottlenecks and performance risks, establish priorities, and implement optimizations directly in the codebase
  • Establish performance practices, metrics, budgets, profiling workflows, and tools that enable engineers and content creators to understand the runtime cost of their work and optimize their own systems
REQUIRED SKILLS
  • Strong C++ skills and the ability to design, implement, debug, profile, and maintain production quality systems in a large codebase
  • Demonstrated experience architecting and evolving large-scale gameplay systems, frameworks, or shared gameplay infrastructure, beyond the implementation of individual gameplay features
  • Deep experience profiling and optimizing real-time games, including identifying, investigating, and resolving CPU, memory, networking, and other systemic performance bottlenecks
  • Experience developing with Unreal Engine
  • Strong communication and collaboration skills, with the ability to explain complex technical topics and influence technical decisions across disciplines
NICE-TO-HAVE SKILLS
  • Experience developing and shipping multiplayer games, particularly games with complex gameplay simulation and networking requirements
  • Experience developing and optimizing games across PC and console platforms

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.

$172,000 — $259,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior Game Engineer - Graphics
Senior Game Engineer - Graphics

PlayStation • Northern (KY)

Hybrid
USD 160,000 - 240,000
Medical benefits
Dental benefits
Vision benefits
+4
Senior Game Services Engineering Lead
Senior Game Services Engineering Lead

PlayStation • Seattle (WA), Northern (KY)

Hybrid
USD 217,000 - 325,000
Senior Game Services Engineering Lead
Senior Game Services Engineering Lead

teamLFG • Bellevue (WA)

On-site
USD 217,000 - 325,000
Medical, dental, and vision benefits
401(k) matching
Paid time off
+3
Senior UX/UI Design Lead
Senior UX/UI Design Lead

teamLFG • Bellevue (WA)

On-site
USD 173,000 - 259,000
Medical, dental, and vision benefits
Matching 401(k)
Paid time off
+1
Tech Art Lead
Tech Art Lead

teamLFG • Bellevue (WA)

On-site
USD 143,000 - 215,000
Medical, dental, and vision benefits
Matching 401(k)
Paid time off
+3
Staff Gameplay Designer - Social (Contract)
Staff Gameplay Designer - Social (Contract)

teamLFG • Washington

On-site
USD 105,000 - 158,000
Senior Software Engineer - Streaming & Systems
Senior Software Engineer - Streaming & Systems

PlayStation Global • Aliso Viejo (CA)

On-site
USD 177,000 - 266,000
Senior Graphics Programmer
Senior Graphics Programmer

Sonyinteractiveentertainmentglobal • California (MO)

On-site
USD 139,000 - 208,000
Senior Graphics Programmer
Senior Graphics Programmer

Sony Playstation • San Diego (CA)

On-site
USD 139,000 - 208,000
Medical, dental, vision
401(k) matching
Paid time off
+1
Senior Software Engineer - Streaming & Systems
Senior Software Engineer - Streaming & Systems

Sony Playstation • Aliso Viejo (CA)

On-site
USD 177,000 - 266,000
Medical
Dental
Vision
+4