Staff Gameplay Engineer: Systems, Performance & Tools

Teamlfg

Seattle (WA)

Remote

USD 172,000 - 259,000

Full time

8 days ago
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Benefits offered by this job

Medical, dental, vision
401(k) matching
Paid time off
Wellness program
Employee discounts

Job summary

Sony Interactive Entertainment is seeking a Staff Gameplay Engineer – Systems & Performance for the LFG team to drive the architecture and performance of core gameplay systems.

You will design and optimize C++ systems in Unreal Engine 5, collaborating with content creators to scale simulations and networked gameplay. This flexible, remote-friendly role offers Seattle-based considerations and a strong benefits package.

Qualifications

  • Strong C++ skills to design, implement, and maintain production quality systems.
  • Experience architecting large-scale gameplay systems beyond single features.
  • Deep experience profiling and optimizing real-time games (CPU, memory, networking).

Responsibilities

  • Design, build and maintain production-quality foundational gameplay systems, frameworks, workflows, and tools in C++ on Unreal Engine 5
  • Provide technical direction for shared gameplay systems across engineers and content creators
  • Own game performance and optimization: profile, identify bottlenecks, and implement in codebase
  • Establish performance practices, metrics, budgets, profiling workflows, and tools for runtime cost understanding and optimization

Skills

C++
Unreal Engine
Performance profiling
Large-scale systems
Communication

Tools

Unreal Engine

Job description

Sony Interactive Entertainment is seeking a Staff Gameplay Engineer – Systems & Performance for the LFG team to drive the architecture and performance of core gameplay systems.

You will design and optimize C++ systems in Unreal Engine 5, collaborating with content creators to scale simulations and networked gameplay. This flexible, remote-friendly role offers Seattle-based considerations and a strong benefits package.

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