Staff Frontend Engineer, Spatial Mapping Platform

Verkada Inc.

San Mateo (CA)

On-site

USD 185,000 - 265,000

Full time

7 days ago
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Benefits offered by this job

Healthcare
Dental & Vision
HSA/FSA
Parental leave
Paid holidays
Lunches provided

Job summary

Verkada Inc. in San Mateo, CA is seeking a founding Staff Engineer to lead the Spatial Platform’s architecture. You’ll build a high-performance 3D engine and scalable infrastructure powering 8+ product lines, tackling geospatial math and real-time rendering at 60 FPS.

You’ll own the client-side CRDT sync, latency optimization, and collaboration features, working with design and product to ship production-grade experiences with pixel-level polish.

Qualifications

  • 5+ years building complex, customer-facing web apps or high-performance graphics engines.
  • CS degree or equivalent in Computer Science or related field.
  • Strong eye for pixel-level polish and low-latency UX.
  • Ability to bridge CAD-level precision with consumer UX in collaboration with Design.
  • Understanding of coordinate systems, geospatial projections and 3D geometry.

Responsibilities

  • Design a high-performance rendering architecture for interactive spatial visualization.
  • Define interaction model for spatial editing with pixel-level polish.
  • Optimize latency with partial GPU updates and custom shaders for sub-millisecond latency.
  • Develop tools for real-time 3D analysis and AI-driven placement suggestions.
  • Own client-side CRDT-like sync architecture for offline-first multi-user editing.

Skills

Years of experience
CS fundamentals
Pixel-perfect
Product grit
Geospatial math

Education

CS degree in Computer Science or related field

Tools

Deck.gl
MapLibre
Three.js
WebGL/WebGPU
Yjs/Automerge

Job description

Verkada Inc. in San Mateo, CA is seeking a founding Staff Engineer to lead the Spatial Platform’s architecture. You’ll build a high-performance 3D engine and scalable infrastructure powering 8+ product lines, tackling geospatial math and real-time rendering at 60 FPS.

You’ll own the client-side CRDT sync, latency optimization, and collaboration features, working with design and product to ship production-grade experiences with pixel-level polish.

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