Sr Software Engineer - Gameplay (NST)

Nintendo of America Inc.

Redmond (WA)

On-site

USD 149,414 - 224,121

Full time

14 days+

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Benefits offered by this job

Comprehensive benefits package
Medical, dental, and vision insurance
401(k)
Paid time off
Semi-annual discretionary performance bonus

Job summary

Nintendo of America Inc. is looking for a Senior Software Engineer in Redmond, Washington. The role involves leading the implementation of gameplay features and managing small engineering teams. You will be responsible for developing clean code, optimizing existing code, mentoring junior staff, and ensuring quality standards are met. Applicants should have over 7 years of experience, strong skills in C, C++, or C#, and a degree in Computer Science or equivalent. This position is hybrid, requiring onsite presence, and offers a competitive salary range of $149,414—$224,121 USD.

Qualifications

  • 7+ years of software engineering experience in the relevant field.
  • Strong programming skills, including code review and optimization.
  • Advanced knowledge of C, C++, or C#.

Responsibilities

  • Develop, write, and maintain clean, portable code.
  • Review and optimize code written by other engineers.
  • Mentor less experienced team members.

Skills

Software engineering experience
Programming skills (C, C++, C#)
Code review and optimization
Team supervision
Mentorship

Education

Undergraduate degree in Computer Science or related field

Job description

Overview

Nintendo Software Technology Corporation is a wholly owned subsidiary of Nintendo Co., Ltd., headquartered in Kyoto, Japan, with a base in Redmond, Washington. The studio designs, develops, and delivers high‑quality video games.

As a Senior Software Engineer in Gameplay, you will lead the implementation of key gameplay features and manage small teams of engineers, collaborating across departments to surprise and delight players.

Responsibilities
  • Develop, write, and maintain clean, portable code and debug using relevant programming languages.
  • Review and optimize code written by other engineers.
  • Apply advanced programming skills to provide effective solutions.
  • Document technical solutions for distribution to stakeholders.
  • Allocate work to team members and supervise results.
  • Mentor less experienced team members.
  • Recommend system architecture, data structures, and algorithm design.
  • Manage performance of team members by setting goals, tracking progress, providing feedback, and addressing issues promptly.
  • Review, analyze, and test products under development to meet Nintendo’s standards of quality and timeliness.
Qualifications
  • 7+ years of software engineering experience in the relevant field.
  • Strong programming skills, including code review and optimization.
  • In-depth knowledge of core technologies and workflows for video game development.
  • Understanding of interactive entertainment methodologies and production pipelines.
  • Advanced knowledge of C, C++, or C#.
  • Experience supervising a team, allocating work, and coaching for high‑quality execution.
  • Proven experience leading and mentoring other gameplay engineers.
  • Undergraduate degree in Computer Science or related field, or equivalent education and experience.

Applicants must be legally eligible to work in the United States; visa sponsorship is not available.

This position is hybrid in Redmond, WA and requires regular onsite work; fully remote status is not available.

The position includes a base pay range of $149,414—$224,121 USD, potential for a semi‑annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.

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