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SNAP, Inc. seeks an experienced engineer to build and evolve user-facing AR software and interfaces for Spectacles, focusing on real-time 3D interactions and spatial experiences. You will lead architectural decisions, guide the AR roadmap, and mentor engineers across disciplines.
You will collaborate with product and hardware teams to deliver performant applications on resource-constrained devices, applying strong 3D math and software fundamentals to every subsystem.
Build and evolve user-facing augmented reality software and interfaces for Spectacles, including spatial interactions, system integrations, and performant real-time 3D applications for resource-constrained hardware. Lead technical planning and architectural decisions, collaborate across disciplines to deliver the AR roadmap, and mentor other engineers.
Requires a bachelor’s degree or equivalent experience, at least 2 years building real-time 3D interactive applications, and experience leading complex spatial applications from concept through delivery. Candidates should also have strong 3D math and software engineering fundamentals, experience integrating with operating system services and platform APIs, and a record of building performant applications for resource-constrained devices.