Senior AR Real-Time 3D Software Engineer (Level 4)

SNAP, Inc.

Los Angeles (CA)

On-site

USD 150,000 - 190,000

Full time

14 days+

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Benefits offered by this job

Paid Parental Leave
Medical Coverage
Emotional and Mental Health Support
Equity in RSUs

Job summary

SNAP, Inc. seeks an experienced engineer to build and evolve user-facing AR software and interfaces for Spectacles, focusing on real-time 3D interactions and spatial experiences. You will lead architectural decisions, guide the AR roadmap, and mentor engineers across disciplines.

You will collaborate with product and hardware teams to deliver performant applications on resource-constrained devices, applying strong 3D math and software fundamentals to every subsystem.

Qualifications

  • Requires a bachelor’s degree or equivalent experience.
  • At least 2 years building real-time 3D interactive applications.
  • Experience leading complex spatial applications from concept through delivery.
  • Strong 3D math and software engineering fundamentals.
  • Experience integrating with operating system services and platform APIs.
  • Record of building performant applications for resource-constrained devices.

Responsibilities

  • Build and evolve user-facing AR software and interfaces for Spectacles.
  • Lead technical planning and architectural decisions for the AR roadmap.
  • Collaborate across disciplines and mentor other engineers.

Skills

Real-Time 3D App Dev
Augmented Reality
3D Mathematics
Data Structures & Algorithms
Software Architecture
Spatial User Experiences
Native OS Integration
Platform APIs
Performance Optimization
Cross-Functional Collaboration
Technical Leadership
Mentoring
UI Frameworks
Shaders
Technical Art
AI-Assisted Engineering

Job description

SNAP, Inc. seeks an experienced engineer to build and evolve user-facing AR software and interfaces for Spectacles, focusing on real-time 3D interactions and spatial experiences. You will lead architectural decisions, guide the AR roadmap, and mentor engineers across disciplines.

You will collaborate with product and hardware teams to deliver performant applications on resource-constrained devices, applying strong 3D math and software fundamentals to every subsystem.

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