Slot Machine Audio Designer & Composer

Light & Wonder

Las Vegas (NV)

On-site

USD 60,000 - 90,000

Full time

4 days ago
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Job summary

Light & Wonder in Las Vegas is seeking a talented Composer/Sound Designer to craft music and sound for land-based slot machines. You will collaborate with artists, designers, and engineers to build immersive audio experiences and produce recordings for voiceovers and Foley.

The role demands strong DAW skills (Pro Tools/Logic Pro), sample library work, and the ability to adapt to new audio technologies in a fast-paced gaming environment.

Qualifications

  • 5+ years of professional experience in MIDI sequencing and digital audio within a commercial setting.
  • Experience recording and editing voiceovers and sound effects.
  • Familiarity with FMOD Studio or other interactive audio middleware is a plus.
  • Gaming industry experience is preferred but not required.

Responsibilities

  • Music Composition & Production: Create original music in varying styles and develop it into full productions.
  • Sound Design & Implementation: Craft engaging audio assets using libraries and software synths.
  • Mixing & Production: Apply EQ, compression, reverb, delay and effects to mix sounds.
  • Audio Hardware & Recording: Use interfaces and recording techniques for audio capture.
  • Video Capture & Editing for Audio Work: Capture in-game footage and edit for DAW use.
  • Collaborate with designers and leaders, incorporating feedback iteratively.
  • Maintain organized files and use version control for assets.
  • Implement game audio assets using middleware and integrations.

Skills

Music composition
Sound design
Audio production
DAW workflows
FMOD Studio
Voiceover recording
Recording techniques

Education

Bachelor’s degree in music/composition or related field

Tools

Pro Tools
Logic Pro
FMOD Studio

Job description

Light & Wonder in Las Vegas is seeking a talented Composer/Sound Designer to craft music and sound for land-based slot machines. You will collaborate with artists, designers, and engineers to build immersive audio experiences and produce recordings for voiceovers and Foley.

The role demands strong DAW skills (Pro Tools/Logic Pro), sample library work, and the ability to adapt to new audio technologies in a fast-paced gaming environment.

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