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Genesis AI in San Carlos, CA seeks a physics simulation engineer to build and optimize simulation infrastructure for robotics model development and evaluation. You will shape pipelines that run diverse workloads across tasks and environments, collaborating with researchers and engineers to push the boundaries of Physical AI.
The role emphasizes ownership, independent problem solving, and deep expertise in physics simulation, including rigid body dynamics and FEM, with CUDA/GPU programming.
Build core simulation-centered infrastructure for robotics model development, evaluation, and iteration.
Design scalable systems for creating, running, and managing diverse simulation workloads across tasks, environments, and robots.
Develop reusable environment frameworks, task interfaces, and tooling that make simulation workflows more reliable and observable.
Work with the policy training team to bridge the sim-to-real gap
Develop a real-to-sim pipeline in collaboration with the asset generation team
Collaborate with a team of driven individuals committed to building general-purpose Physical AI
Passion for your craft and demonstrated excellence in physics simulation engineering
Exceptional ownership and initiative: finding and solving problems independently
Extensive experience in physics simulation, with a preference for expertise in rigid body simulation and FEM
Insights and requests from a robotic researcher/engineer’s perspective for improving user experience
Proficiency in CUDA and GPU programming
Built closed-loop or log-replay evaluation at scale.
Experience with robotics simulation tools such as genesis-world, Isaac Sim, MuJoCo, Newton, Drake, Gazebo, or similar platforms.
Experience with synthetic data, scene generation, asset pipelines, sim-to-real, or robotics benchmarks.
Experience with robot manipulation, mobile manipulation, humanoids, or embodied AI systems.