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Genesis seeks a skilled software engineer to build and optimize sim-ready digital twins for real assets, scenes, and tasks. You will tune physics, rendering, and robot settings to minimize the sim-to-real gap and collaborate with robotics, ML, and infrastructure teams to improve realism and coverage.
You will develop scalable pipelines to generate environments and iterate rapidly to boost model performance across simulation platforms.
Build sim-ready digital twin environments for real work assets, scenes, and tasks.
Build a pipeline that can generate simulation environment at scale.
Tune physics, rendering, geometry, robot settings to reduce sim-to-real gap.
Work closely with simulation engine, rendering, asset, AI, and robotics teams to improve realism, coverage, and usefulness of simulation.
Develop pipeline for iterating on simulation environment to boost model performance.
Strong software engineering skills in Python, C++, or similar language.
Experience building simulation systems, robotics infrastructure, evaluation platforms, or large-scale experimentation tools.
Strong understanding of software architecture, data pipelines, distributed systems, and production engineering practices.
Ability to work across robotics, simulation, ML, and infrastructure teams to turn ambiguous needs into robust systems.
Built closed-loop or log-replay evaluation at scale.
Experience with robotics simulation tools such as genesis-world, Isaac Sim, MuJoCo, Newton, Drake, Gazebo, or similar platforms.
Experience with synthetic data, scene generation, asset pipelines, sim-to-real, or robotics benchmarks.
Experience with robot manipulation, mobile manipulation, humanoids, or embodied AI systems.