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Genesis AI in the United States is seeking a skilled simulation software engineer to build sim-ready digital twin environments for real assets, scenes, and tasks. You will develop a scalable pipeline to generate simulation environments at scale and tune physics, rendering, and geometry to reduce the sim-to-real gap.
Collaborating with robotics, simulation, ML, and infrastructure teams, you will drive realism, coverage, and usefulness of simulation while iterating to boost model performance
Build sim-ready digital twin environments for real work assets, scenes, and tasks.
Build a pipeline that can generate simulation environment at scale.
Tune physics, rendering, geometry, robot settings to reduce sim-to-real gap.
Work closely with simulation engine, rendering, asset, AI, and robotics teams to improve realism, coverage, and usefulness of simulation.
Develop pipeline for iterating on simulation environment to boost model performance.
Strong software engineering skills in Python, C++, or similar language.
Experience building simulation systems, robotics infrastructure, evaluation platforms, or large-scale experimentation tools.
Strong understanding of software architecture, data pipelines, distributed systems, and production engineering practices.
Ability to work across robotics, simulation, ML, and infrastructure teams to turn ambiguous needs into robust systems.
Built closed-loop or log-replay evaluation at scale.
Experience with robotics simulation tools such as genesis-world, Isaac Sim, MuJoCo, Newton, Drake, Gazebo, or similar platforms.
Experience with synthetic data, scene generation, asset pipelines, sim-to-real, or robotics benchmarks.
Experience with robot manipulation, mobile manipulation, humanoids, or embodied AI systems.