Member of Technical Staff - Simulation

Veeda Innovation

California, Northern (MO, KY)

Hybrid

USD 140,000 - 190,000

Full time

14 days+
Application generator

Turn this role into an interview — a resume and cover letter built around what this employer wants.

Get past ATS filters

Job summary

Veeda AI is seeking a Member of Technical Staff - Simulation to join a small, fast-moving team building physical AI world models. You will integrate simulators like Isaac Lab, Carla, and MUJOCO, extend OpenUSD workflows, and ensure deterministic rollouts for training.

Strong C++/Python and GPU programming skills are essential. Responsibilities include scene pipelines, asset authoring in OpenUSD, variability, and evaluating fidelity between simulators and hardware traces to drive reproducible

Qualifications

  • Bachelor's degree or equivalent hands-on experience in Computer Science, Computer Graphics, Robotics, or a related technical field.
  • Experience building or substantially extending a physics engine or simulation framework (Newton, MuJoCo, PhysX, or something proprietary).
  • Strong C++ and Python skills and experience writing GPU code in CUDA, NVIDIA Warp, or an equivalent data-parallel framework.
  • Fluency in 3D content pipelines (OpenUSD, glTF, meshes, materials, coordinate frames, units, inertias) and their intricacies.
  • Ability to measure simulation fidelity and close quantified gaps between simulators and the hardware they model.

Responsibilities

  • Simulator integration: Help us connect our world models to existing simulator APIs that customers are familiar with (Isaac Lab, Carla, etc).
  • Harness engineering: Rethink "classical" to become a physical AI equivalent of an LLM coding harness.
  • Synthetic data generation: Own the moment when the world model and policy close the loop, collect success/failure cases of both algorithms.
  • Scene & Asset Pipelines: Build procedural scene generation and articulated asset authoring on OpenUSD, URDF, and MJCF, with automated convex decomposition, inertial-property assignment, and the QA that stops a broken asset reaching a training run.
  • Throughput & Determinism: Help us keep rollouts replayable under a fixed seed and configuration so a regression can be bisected.
  • Environment API & Fidelity: Own the interface policy training runs against (Gymnasium-style APIs, Isaac Lab managers) and the regression benchmarks that score both task success and divergence from real-hardware traces.

Skills

C++
Python
CUDA
OpenUSD
3D content pipelines
Simulation fidelity measurement

Education

Bachelor's degree

Tools

MuJoCo
PhysX
OpenUSD tooling
Omniverse Kit

Job description

Member of Technical Staff - Simulation
About Us

Veeda AI is building the next generation of multimodal foundation world models for Physical AI. We're a small, fast-moving team of engineers and researchers from leading AI labs, tackling some of the most challenging problems at the intersection of AI, robotics, and embodied intelligence. If you're excited about pushing the boundaries of what's possible with Physical AI, you'll have the opportunity to make an outsized impact from day one.

Responsibilities
  • Simulator integration: Help us connect our world models to existing simulator APIs that customers are familiar with (Isaac Lab, Carla, etc).

  • Harness engineering: Rethink "classical" to become a physical AI equivalent of an LLM coding harness.

  • Synthetic data generation: Own the moment when the world model and policy close the loop, collect success/failure cases of both algorithms.

  • Scene & Asset Pipelines: Build procedural scene generation and articulated asset authoring on OpenUSD, URDF, and MJCF, with automated convex decomposition, inertial-property assignment, and the QA that stops a broken asset reaching a training run.

  • Throughput & Determinism: Help us keep rollouts replayable under a fixed seed and configuration so a regression can be bisected.

  • Environment API & Fidelity: Own the interface policy training runs against (Gymnasium-style APIs, Isaac Lab managers) and the regression benchmarks that score both task success and divergence from real-hardware traces.

Requirements
  • Bachelor's degree or equivalent hands-on experience in Computer Science, Computer Graphics, Robotics, or a related technical field.

  • Experience building or substantially extending a physics engine or simulation framework (Newton, MuJoCo, PhysX, or something proprietary).

  • Strong C++ and Python skills and experience writing GPU code in CUDA, NVIDIA Warp, or an equivalent data-parallel framework.

  • Fluency in 3D content pipelines (OpenUSD, glTF, meshes, materials, coordinate frames, units, inertias) and their intricacies.

  • Ability to measure simulation fidelity and close quantified gaps between simulators and the hardware they model.

Nice to Have
  • Development experience with OpenUSD tooling or Omniverse Kit extensions.

  • Scalable procedural content generation skills (Infinigen, Houdini, Blender Geometry Nodes).

  • Experience with differentiable simulation or gradient-based system identification.

  • Experience building 3D Gaussian splatting or NeRF reconstruction pipelines with simulatable outputs.

  • Sensor modeling skills using real device characterization data (lidar, radar, event cameras, tactile arrays).

  • Contributions to open-source simulation projects (Newton, MuJoCo Warp, Isaac Lab, mjlab).

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Member of Technical Staff - Simulation
Member of Technical Staff - Simulation

Veeda • California (MO)

Hybrid
USD 150,000 - 190,000
Robotics Software Engineer, Simulation
Robotics Software Engineer, Simulation

Socket.dev • San Francisco (CA)

On-site
USD 140,000 - 190,000
Genesis-World: Core Physics Engineer
Genesis-World: Core Physics Engineer

Genesis • San Carlos (CA)

On-site
USD 150,000 - 210,000
Genesis-World: Core Physics Engineer
Genesis-World: Core Physics Engineer

Genesis AI • Northern (KY)

Hybrid
USD 120,000 - 180,000
Genesis-World: Core Physics Engineer
Genesis-World: Core Physics Engineer

Genesis AI • San Francisco (CA)

On-site
USD 150,000 - 230,000
Member of Technical Staff - World Models
Member of Technical Staff - World Models

Veeda • California (MO)

On-site
USD 130,000 - 200,000
Genesis-World: Core Simulation Engine Engineer
Genesis-World: Core Simulation Engine Engineer

Genesis AI • San Francisco (CA)

On-site
USD 180,000 - 240,000
Staff Engineer, Physical AI Simulation & World Models
Staff Engineer, Physical AI Simulation & World Models

Veeda Innovation • California (MO), Northern (KY)

Hybrid
USD 140,000 - 190,000
Member of Technical Staff - Robotics
Member of Technical Staff - Robotics

Veeda • California (MO)

On-site
USD 110,000 - 150,000
Robotics Simulation Engineer
Robotics Simulation Engineer

Persona AI • Houston (TX)

On-site
USD 90,000 - 120,000
Competitive compensation
Excellent benefits
Flexible work environment
+1