Senior Unreal Game Designer - Shanghai (Relocation)

Brawl Stars

Shanghai (VA)

On-site

USD 59,044 - 103,327

Full time

14 days+

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Job summary

Supercell in Shanghai is seeking a passionate and experienced Senior Game Designer who specializes in Unreal Engine to join our Shanghai Studio. You will design new features and systems and help implement them, with a track record of second‑to‑second action gameplay, level mechanics, and enemy/AI behavior.

The role involves prototyping gameplay, iterating on features, collaborating with other disciplines, and supporting game development with additional skills.

Qualifications

  • At least 7 years of professional experience as a Gameplay Designer with a portfolio demonstrating combat gameplay and/or level content created by yourself using Unreal Engine & Blueprint.
  • Proven ability to implement enemies, NPCs and combat mechanics into interesting encounters
  • Proactive doer who takes responsibility and pride in their own work when given the freedom to work independently
  • Strong cross-discipline communication skills
  • Being a great teammate - we believe making games is a team sport
  • A self-starter approach to use AI. You’ve found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.

Responsibilities

  • Prototype gameplay content (mechanics, enemies, level interactivity) by yourself with minimal dependencies on other disciplines.
  • On-hands design and iteration of new features, game mechanics and gameplay content
  • Collaborate with other disciplines to follow your designs from initial documentation through to final in-engine polish.
  • Support the development of the game with any additional skills.

Skills

Unreal Engine
Blueprint
Gameplay design
Level design
Enemy AI
AI behavior
Team collaboration
Self-starter
Cross-discipline comms
Combat gameplay

Job description

Supercell in Shanghai is seeking a passionate and experienced Senior Game Designer who specializes in Unreal Engine to join our Shanghai Studio. You will design new features and systems and help implement them, with a track record of second‑to‑second action gameplay, level mechanics, and enemy/AI behavior.

The role involves prototyping gameplay, iterating on features, collaborating with other disciplines, and supporting game development with additional skills.

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