Senior Unreal Engine Level Tech Designer (Remote)

Torn Banner Studios Inc.

United States

Remote

USD 70,000 - 105,000

Full time

2 days ago
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Benefits offered by this job

Vacation
Stock options
Flexible schedule
Healthcare
Parental leave

Job summary

Torn Banner Studios is seeking a Senior Technical Level Designer to bridge Level Design and Engineering for a multiplayer project. You will own technical implementation and architecture in Unreal 5 for gameplay-focused level actors and Blueprints, ensuring robustness, scalability, and multiplayer alignment.

You’ll collaborate with Level Designers and Code, define standards, and drive best practices across the team, including scripting in Python, JavaScript or C#.

Qualifications

  • 5+ years with Unreal Engine in game development.
  • Strong Blueprint architecture and best practices.
  • Experience on multiplayer games with replication concepts.
  • Translate tech requirements into Blueprint solutions.
  • Collaborate with programmers and designers on technical topics.
  • Read and understand scripting languages.
  • Create reusable, scalable, maintainable level actors.

Responsibilities

  • Own Blueprints and technical actors used by Level Design.
  • Design and implement multiplayer level systems with Blueprints.
  • Own destruction actors and reusable level gameplay actors.
  • Promote Blueprint best practices for multiplayer and performance.
  • Review and improve existing Blueprints and actors.
  • Bridge Level Design and Engineering with clear technical solutions.
  • Explain technical constraints to Level Designers.
  • Define workflows so Level Designers work efficiently with high quality.
  • Identify technical risks and work with Engineering to resolve.
  • Contribute to technical vision of Level Design workflows.

Skills

Unreal Engine
Blueprints
Multiplayer
Python
C#
JavaScript
Code Reading
Reusable Actors

Tools

Unreal Editor
Git

Job description

Torn Banner Studios is seeking a Senior Technical Level Designer to bridge Level Design and Engineering for a multiplayer project. You will own technical implementation and architecture in Unreal 5 for gameplay-focused level actors and Blueprints, ensuring robustness, scalability, and multiplayer alignment.

You’ll collaborate with Level Designers and Code, define standards, and drive best practices across the team, including scripting in Python, JavaScript or C#.

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