Senior Unity Software Engineer - SDK Platform & Gameplay

PlayAGS, Inc.

Duluth (GA)

On-site

USD 90,000 - 130,000

Full time

7 days ago
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Job summary

PlayAGS, Inc. is seeking a Software Engineer II for the SDK team to design, develop, and implement both frontend and backend features for internal studios and customer-facing products.

You will collaborate across groups, prototype new technologies, and optimize game performance while delivering robust software in a fast-paced environment. A strong background in Unity3D, C#, and testing is required.

Qualifications

  • Bachelor’s degree in computer science, software engineering or equivalent.
  • 5+ years professional software development experience.
  • 3+ years of Unity3D or equivalent game development experience.
  • Contributor to one or more shipped or live products.
  • Excellent knowledge of C# including fundamentals and patterns.
  • Knowledge of testing solutions, memory and time optimization and verification.
  • Strong communication and problem-solving skills.
  • Team player in a fast-paced, customer-oriented environment.

Responsibilities

  • Develop Platform and Game Presentation features on the SDK team.
  • Contribute in prototyping, requirements gathering, design, implementation, and maintenance.
  • Act as a liaison between SDK and Game Studios to communicate capabilities and solve challenges.
  • Diagnose and optimize for performance, including memory and time usage.
  • Research or prototype new features to improve the platform.

Skills

Unity3D
C# proficiency
OOP design
Memory optimization
Communication skills
Team player
Bachelor's degree

Education

Bachelor’s degree in computer science or software engineering

Tools

Testing frameworks
Cloud architectures
Containerization
Networking TCP/UDP
Graphics pipelines

Job description

PlayAGS, Inc. is seeking a Software Engineer II for the SDK team to design, develop, and implement both frontend and backend features for internal studios and customer-facing products.

You will collaborate across groups, prototype new technologies, and optimize game performance while delivering robust software in a fast-paced environment. A strong background in Unity3D, C#, and testing is required.

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