Senior Technical Artist: Real-Time Simulation & Asset Tools

Antioch

United States

On-site

USD 90,000 - 130,000

Full time

9 days ago
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Job summary

Antioch is an agentic simulation platform for robotics and autonomy. We enable teams to design, train, and test their physical systems in high-fidelity cloud simulation, accelerated by 3D-native agents.

We are hiring Technical Artists (USD / Omniverse / Isaac Sim) to develop our sim-ready asset pipeline, building content and tools that help make our simulation high-fidelity, performant, and reusable. You’ll work across procedural and hand-crafted environments, animation pipelines, real-time FX,

Qualifications

  • Strong portfolio showing procedural thinking and custom tooling for real-time pipelines.
  • Deep knowledge of PBR materials and shader design with MDL/MaterialX or Unreal shader networks.
  • Experience building tools for procedural scene creation using Unreal PCG, Houdini, or Blender Geometry Nodes.
  • Expertise in Gaussian splatting and generative 3D modelling approaches.
  • A track record of shipping production-ready capabilities, not just prototypes.

Responsibilities

  • Design and build Python tools to enhance the sim-ready USD asset pipeline.
  • Develop procedural environment creation and character animation pipelines.
  • Research and implement bleeding-edge asset creation and processing solutions for physics- and sensor-ready materials.
  • Create high-quality environments from varied sources in collaboration with customers and engineers.
  • Represent Antioch in customer conversations, site visits, and more.

Skills

Procedural tooling
PBR shaders
Procedural scene tools
Gaussian splatting
Production-ready

Tools

NVIDIA Omniverse
Isaac Sim
USD pipelines
NVIDIA Newton/Warp
Metahuman pipelines

Job description

Antioch is an agentic simulation platform for robotics and autonomy. We enable teams to design, train, and test their physical systems in high-fidelity cloud simulation, accelerated by 3D-native agents.

We are hiring Technical Artists (USD / Omniverse / Isaac Sim) to develop our sim-ready asset pipeline, building content and tools that help make our simulation high-fidelity, performant, and reusable. You’ll work across procedural and hand-crafted environments, animation pipelines, real-time FX,

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