Senior Technical Animator - Metahumans Pipeline

Openkrill

United States

Remote

USD 90,000 - 130,000

Full time

14 days+

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Job summary

Antioch seeks Senior Technical Animators / Character TDs to advance a sim-ready character pipeline across USD, Omniverse, Isaac Sim, and Metahumans. You will work on Metahumans integration, character controllers, and both procedural and hand-tuned animation, including props and physics, for cloud-based simulation platforms.

This early builder role offers high ownership and direct impact on autonomous systems development for industrial, safety, and logistics applications, collaborating with

Qualifications

  • Expert knowledge of Unreal Engine, motion matching, and animation blueprints.
  • Strong portfolio showing Python tooling for character creation/animation in real-time engines.
  • Experience with procedural character animation, prop interaction, and generative pipelines.
  • In-depth rigging and performant physics for clothing, hair, accessories.
  • Experience shipping production-ready capabilities beyond prototypes.

Responsibilities

  • Build the Python pipeline tooling for creating and exporting Metahumans from Unreal Engine to Isaac Sim, conforming to USD standards.
  • Design and implement advanced character controllers with motion matching and procedural animation.
  • Integrate frontier models for prompt-based animation for massively parallel synthetic data generation.
  • Create and refine custom animation clips sourced from third-party libraries, procedurally generated clips, or video-to-motion.
  • Rig and refine clothing and prop setups with dynamic physics where needed.
  • Develop modular character configuration and waypoint animation capabilities within the simulation platform.

Skills

Unreal Engine
Motion Matching
Animation Blueprints
Python tooling
Metahumans

Tools

USD
Omniverse
Isaac Sim
Metahumans

Job description

Antioch seeks Senior Technical Animators / Character TDs to advance a sim-ready character pipeline across USD, Omniverse, Isaac Sim, and Metahumans. You will work on Metahumans integration, character controllers, and both procedural and hand-tuned animation, including props and physics, for cloud-based simulation platforms.

This early builder role offers high ownership and direct impact on autonomous systems development for industrial, safety, and logistics applications, collaborating with

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