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Roblox is seeking a Principal Engineer for the Game Engine Runtime concurrency system based in San Mateo, CA. You will own the task scheduler, fiber runtime, and async APIs across the engine, tackle 3K-player server scalability, and debug production issues across PC, Mac, mobile and console.
You will collaborate with multiple engine teams, improve performance, and enhance ergonomics, testability, and debuggability of concurrent code. The role includes eligibility for equity and benefits.
Roblox is seeking a Principal Engineer for the Game Engine Runtime concurrency system based in San Mateo, CA. You will own the task scheduler, fiber runtime, and async APIs across the engine, tackle 3K-player server scalability, and debug production issues across PC, Mac, mobile and console.
You will collaborate with multiple engine teams, improve performance, and enhance ergonomics, testability, and debuggability of concurrent code. The role includes eligibility for equity and benefits.