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Roblox is seeking a Systems Runtime engineer on the Game Engine team to own the Concurrency system—scheduler, fiber runtime, and async APIs—to support scalable, cross‑platform experiences for millions of players.
You will debug production failures across PC, Mac, mobile, and console, optimize performance at the OS/CPU level, and collaborate with other engine teams. The base pay ranges from $196,750 to $243,290 USD with equity and benefits.
Roblox is seeking a Systems Runtime engineer on the Game Engine team to own the Concurrency system—scheduler, fiber runtime, and async APIs—to support scalable, cross‑platform experiences for millions of players.
You will debug production failures across PC, Mac, mobile, and console, optimize performance at the OS/CPU level, and collaborate with other engine teams. The base pay ranges from $196,750 to $243,290 USD with equity and benefits.