Senior Software Engineer — Remote, Mentorship & Game Tech

Gamebreaking Studios

United States

Remote

USD 120,000 - 180,000

Full time

4 hours ago
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Benefits offered by this job

Full Health Benefits—Medical, Dental,
Open PTO
Fully Remote Work
Annual Company Retreat

Job summary

Gamebreaking Studios is seeking a Senior Software Development Engineer to grow expertise in high-quality code while supporting a broad skill set, including optional Unreal Engine work, automation, and mentorship within a flexible role.

We value teaching others and maintaining a mentorship culture, with opportunities to influence backend services and game-facing tooling. This is a fully remote-friendly opportunity across suitable regions.

Qualifications

  • 5+ years of professional software engineering experience
  • 3+ years of professional backend services experience
  • Experience with backend services in established frameworks (e.g. Java Spring, ASP.NET, Node.js, Django or similar)
  • Experience with cloud computing and cloud technologies (AWS, Azure, GCP)
  • Experience with strongly-typed programming languages (C#, Java, C++, or similar)

Responsibilities

  • Write code that is clear, well-tested and modular.
  • Architect features and services with operability and scalability in mind.
  • Assist game teams with technology choices and follow through with implementation.
  • Mentor more junior engineers via paired programming and code reviews.
  • Work with project managers inside and outside our studio to deliver features to players.

Skills

Backend services
Cloud platforms
Mentoring juniors
Strongly-typed languages
Collaboration with game teams

Tools

Java Spring
ASP.NET
Node.js
Django
AWS
Azure
GCP

Job description

Gamebreaking Studios is seeking a Senior Software Development Engineer to grow expertise in high-quality code while supporting a broad skill set, including optional Unreal Engine work, automation, and mentorship within a flexible role.

We value teaching others and maintaining a mentorship culture, with opportunities to influence backend services and game-facing tooling. This is a fully remote-friendly opportunity across suitable regions.

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