Senior Rendering Engineer — Unreal Engine 5 (Remote)

Structure Studios

United States

On-site

USD 110,000 - 150,000

Full time

14 days+

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Benefits offered by this job

Stability with long developer tenure
Longevity as an independent studio
Reputation for standard-setting software
Innovative work in 3D rendering

Job summary

Structure Studios is seeking an experienced C++ developer with a strong background in Unreal Engine 5 to join our team. The ideal candidate will push the limits of 3D rendering and maximize the efficiency of our toolset.

With 10+ years of experience, you will be responsible for extending Unreal Engine's functionality and adding new features for runtime scene customization. Join us in innovating the future of visual fidelity!

Qualifications

  • 10+ years of C++ programming experience.
  • Deep knowledge of Unreal Engine 5 and modern rendering tools.
  • Strong understanding of 3D math and rendering algorithms.

Responsibilities

  • Maximize Unreal Engine 5.3+ toolset efficiency.
  • Extend Unreal Engine functionality.
  • Develop new rendering tools for scene customization.

Skills

C++ programming
Multi-threaded programming
Unreal Engine 5 internals
Graphics programming
3D math
Performance profiling

Tools

Unreal Engine
Graphics APIs

Job description

Overview

At Structure Studios, we produce the visuals our industry runs on. For 24+ years we have built software that pool builders, landscape designers, and outdoor living professionals rely on. Our procedural 2D-to-3D geometry engine feeds Unreal Engine 5 as an embedded runtime .dll.

We push UE5 harder than most studios, prioritizing visual fidelity over frame rate, with a minimum supported GPU of an RTX 3060. This project is for those looking to push Unreal Engine to its limits.

Benefits
  • Stability – developer tenure averages 8+ years.
  • Longevity – profitable by design, independent for 24+ years.
  • Reputation – our software sets the standard.
  • Innovation – we push the boundaries of 3D rendering.
  • Technology – minimum supported video card is an RTX 3060.
Responsibilities
  • Maximize efficient use of the Unreal Engine 5.3+ toolset for high‑spec machines.
  • Extend the functionality and push the limits of the Unreal Engine.
  • Add new rendering tools to give end users the ability to customize scenes at runtime.
  • Operate in an agile environment; participate in daily stand‑ups and retrospectives.
  • Provide estimates of scope and complexity.
  • Be passionate about learning and creating the best‑looking visuals.
Qualifications
  • 10+ years of strong C++ and multi‑threaded programming experience, with the ability to architect core engine systems.
  • Deep knowledge of Unreal Engine 5 internals and the modern rendering toolset (Lumen, Nanite, path tracing, GPU‑driven rendering).
  • Strong 3D math, rendering algorithms, and data structures.
  • Demonstrated skill in performance profiling, graphics debugging, and memory optimization.
  • Fluency across modern graphics APIs and shader languages.
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