Senior Graphics Engineer – Unreal Engine 5 Rendering Master

studiowildcard.com

Bellevue (WA)

On-site

USD 180,000 - 260,000

Full time

14 days+

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Job summary

Studio Wildcard in Redmond, WA is seeking a Senior Graphics Programmer to push Unreal Engine 5 with a focus on performance and visual fidelity for expansive open-world environments. You will dive into the UE5 C++ code, optimize rendering, and manage VRAM budgets across platforms while collaborating with art and tech teams.

Bring deep experience with DX12, PIX profiling, HLSL, and Unreal Engine source work, plus a track record of shipping high-end visuals under crunch.

Qualifications

  • 5+ years of professional C/C++ experience focusing on real-time rendering and low-level GPU systems.
  • Expertise in rendering architecture using DX12 and strong shader development background.
  • Experience profiling and optimizing frame times with PIX and similar tools.
  • Proficient in HLSL/Compute shaders and PBR materials.
  • Deep experience modifying Unreal Engine 4/5 source code and workflows with Perforce.
  • Willingness to work core hours 10:00 AM–4:00 PM PST and crunch during shipping.
  • Ability to debug graphics crashes across PC and modern consoles.

Responsibilities

  • Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades.
  • Profile GPU performance and resolve rendering bottlenecks related to draw calls, LOD, and overdraw.
  • Work with PS5, Xbox Series X|S hardware constraints and VRAM budgets.
  • Enhance and optimize Unreal Engine 5 rendering with Lumen, Nanite, and ray tracing collaboration.
  • Collaborate with Technical Art and VFX to build rendering systems for dynamic in-world elements.
  • Support materials and shader pipelines for dense foliage, weather systems, and fur/skin shaders.
  • Pioneer new rendering techniques with Creature Art/Tech Animation teams while reducing draw calls.
  • Define scalability scenarios across GPU tiers to meet performance targets.
  • Integrate upscaling and frame generation tech such as DLSS/FSR/TSR.
  • Develop tooling and documentation to raise rendering capability for artists.
  • Debug graphics crashes and memory issues across PC and consoles.
  • Develop internal tools to improve iteration times and large-scale asset pipelines.

Skills

C/C++ programming
Real-time rendering
DX12 / DirectX 12
PIX profiling
HLSL / Compute shaders
Unreal Engine source modification
Perforce version control
Shader pipelines / PBR materials
Open-world rendering experience
On-call / crunch readiness

Tools

Unreal Engine 4/5 source code
DirectX 12
PIX
HLSL
Perforce

Job description

Studio Wildcard in Redmond, WA is seeking a Senior Graphics Programmer to push Unreal Engine 5 with a focus on performance and visual fidelity for expansive open-world environments. You will dive into the UE5 C++ code, optimize rendering, and manage VRAM budgets across platforms while collaborating with art and tech teams.

Bring deep experience with DX12, PIX profiling, HLSL, and Unreal Engine source work, plus a track record of shipping high-end visuals under crunch.

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