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Unity Technologies in Olympia, WA, is seeking engineers to adapt PolySpatial to stream Unity content into other engines and 3D environments. You will bridge Unity rendering into third-party renderers, maintaining fidelity and performance across in-process and networked workflows.
You’ll focus on shader translation, resource management, and scalable, stable systems while collaborating across graphics, networking, and AI-assisted pipelines.
Unity Technologies in Olympia, WA, is seeking engineers to adapt PolySpatial to stream Unity content into other engines and 3D environments. You will bridge Unity rendering into third-party renderers, maintaining fidelity and performance across in-process and networked workflows.
You’ll focus on shader translation, resource management, and scalable, stable systems while collaborating across graphics, networking, and AI-assisted pipelines.