Senior Rendering Engineer - Multi-Engine & Cross-Renderer

Unity Technologies SF

Olympia (WA)

On-site

USD 130,400 - 195,600

Full time

14 days+

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Job summary

Unity Technologies in Olympia, WA, is seeking engineers to adapt PolySpatial to stream Unity content into other engines and 3D environments. You will bridge Unity rendering into third-party renderers, maintaining fidelity and performance across in-process and networked workflows.

You’ll focus on shader translation, resource management, and scalable, stable systems while collaborating across graphics, networking, and AI-assisted pipelines.

Qualifications

  • Significant experience with Unity's rendering architecture and at least one other high-end renderer.
  • Strong understanding of shader languages and graphics APIs and ability to translate between them.
  • A pipeline mindset with knowledge of asset lifecycles, streaming, and shader compilation.
  • Systems-first approach prioritizing stable, scalable, maintainable graphics infrastructure.

Responsibilities

  • Map Unity graphics and rendering features onto third-party renderers while preserving visual fidelity.
  • Develop compact scene representations and compression for meshes, textures, and graphs across local and networked execution.
  • Engineer robust graphical systems that scale to large user-generated content without stalls.
  • Profile and optimize end-to-end rendering for high framerates with minimal overhead.

Skills

Unity rendering architecture
Other high-end renderer (Unreal, etc.)
Shader languages (HLSL/GLSL/Metal)
Graphics APIs (DirectX, Vulkan, Metal)
Systems engineering

Job description

Unity Technologies in Olympia, WA, is seeking engineers to adapt PolySpatial to stream Unity content into other engines and 3D environments. You will bridge Unity rendering into third-party renderers, maintaining fidelity and performance across in-process and networked workflows.

You’ll focus on shader translation, resource management, and scalable, stable systems while collaborating across graphics, networking, and AI-assisted pipelines.

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