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Unity Technologies in the United States is seeking an experienced Engine/Core Systems Engineer to help define runtime protocols, formats, and execution models for encoding, compressing, and replaying interactive 3D content across engines and AI models.
You will own and evolve engine subsystems from low-level C++ runtime code to high-level C# APIs across editor, build, simulation, streaming, and playback, while optimizing for bandwidth, latency, determinism, and memory.
Unity Technologies in the United States is seeking an experienced Engine/Core Systems Engineer to help define runtime protocols, formats, and execution models for encoding, compressing, and replaying interactive 3D content across engines and AI models.
You will own and evolve engine subsystems from low-level C++ runtime code to high-level C# APIs across editor, build, simulation, streaming, and playback, while optimizing for bandwidth, latency, determinism, and memory.