Senior Engine Architect: AI‑Driven 3D Systems

Unity Technologies

United States

On-site

USD 130,000 - 196,000

Full time

14 days+

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Benefits offered by this job

Health, life & disability insurance
Commute subsidy
Employee stock ownership
Retirement plans
Vacation and personal days
Parental leave support
Office snacks
Mental health programs
ERGs (Employee Resource Groups)
Global Employee Assistance Program
Training and development
Volunteer and donation matching

Job summary

Unity Technologies in the United States is seeking an experienced Engine/Core Systems Engineer to help define runtime protocols, formats, and execution models for encoding, compressing, and replaying interactive 3D content across engines and AI models.

You will own and evolve engine subsystems from low-level C++ runtime code to high-level C# APIs across editor, build, simulation, streaming, and playback, while optimizing for bandwidth, latency, determinism, and memory.

Qualifications

  • Experience building or extending game engine cores or foundational systems.
  • Practical AI/ML integration into production software and model workflows.
  • Ability to design modular, testable systems and ship end-to-end.

Responsibilities

  • Define runtime protocols, formats, and execution models to encode, compress, and replay interactive 3D content between engines and AI models.
  • Own and evolve engine subsystems across the stack from low-level C++ to high-level C# APIs for editor, build, simulation, streaming, and playback.
  • Build systems to capture, serialize, stream, and synchronize scene state, assets, user interactions, and rendering data under tight bandwidth and latency constraints.
  • Design interfaces and feedback loops that let AI systems inspect engine state, invoke capabilities, and validate outcomes.

Skills

Core Engine Experience
AI Systems Fluency
Architecture & Execution
High-Performance Coding
Engine-Wide Breadth

Tools

C++
C#
Serialization

Job description

Unity Technologies in the United States is seeking an experienced Engine/Core Systems Engineer to help define runtime protocols, formats, and execution models for encoding, compressing, and replaying interactive 3D content across engines and AI models.

You will own and evolve engine subsystems from low-level C++ runtime code to high-level C# APIs across editor, build, simulation, streaming, and playback, while optimizing for bandwidth, latency, determinism, and memory.

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