Senior Graphics Engineer: Unity Rendering & GPU + Equity

Unity South APAC (SEA, ANZ, IND Subcont.)

San Francisco (CA)

On-site

USD 130,000 - 196,000

Full time

6 days ago
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Benefits offered by this job

Health insurance
Commute subsidy
Employee stock ownership
Competitive retirement plans
Generous vacation and personal days
Parental leave programs
Office snacks
Wellbeing programs
Employee Resource Groups
Global Employee Assistance Program
Training and development programs
Volunteer and donation matching

Job summary

Unity is seeking a senior rendering engineer in San Francisco to map Unity graphics and rendering features onto third‑party renderers while preserving visual consistency and performance. You will develop compact scene‑state representations, optimize end‑to‑end rendering for high framerates, and build robust, scalable systems that handle massive user‑generated content across local and networked execution.

The role requires deep knowledge of Unity's rendering architecture, shader languages, and

Qualifications

  • Deep knowledge of Unity's rendering architecture and multiple high‑end renderers.
  • Strong understanding of shader languages and graphics APIs.
  • Experience with asset pipelines and the full rendering asset lifecycle.
  • Focus on building stable, scalable, maintainable systems.
  • Background in networked graphics, streaming, or cloud rendering is a plus.
  • Experience with AI-assisted content pipelines or automated scene analysis is a plus.

Responsibilities

  • Map Unity graphics and rendering features onto third‑party renderers while preserving visual consistency and performance.
  • Develop compact scene‑state representations and compression strategies for meshes, materials, textures, etc.
  • Engineer robust graphical systems that scale to massive user‑generated content libraries.
  • Profile and optimize end‑to‑end rendering for high framerates and fidelity with minimal overhead.

Skills

Unity rendering
Multi-engine experience
Shader languages (HLSL/GLSL/Metal)
Graphics APIs (DirectX/Vulkan/Metal)
Asset pipeline understanding
Systems-first engineering
Networking/Cloud rendering experience
Shader cross-compilers / AST tooling

Job description

Unity is seeking a senior rendering engineer in San Francisco to map Unity graphics and rendering features onto third‑party renderers while preserving visual consistency and performance. You will develop compact scene‑state representations, optimize end‑to‑end rendering for high framerates, and build robust, scalable systems that handle massive user‑generated content across local and networked execution.

The role requires deep knowledge of Unity's rendering architecture, shader languages, and

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