Remote Rendering Engineer - Unity MMO Open World

Playable Worlds Inc.

San Marcos (CA)

On-site

USD 105,000 - 125,000

Full time

14 days+

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Job summary

Playable Worlds Inc. is looking for a Rendering Engineer in San Marcos, CA. This role focuses on high-performance graphics rendering for a massively multiplayer online game. Applicants should have 5+ years of experience in C# and strong skills in Unity, rendering, and performance debugging. Responsibilities include developing rendering code and optimizing performance. The company offers a salary range of $105,000-$125,000 annually with stock options. All positions are currently remote.

Qualifications

  • 5+ years of experience using C# to make production‑ready, scalable software.
  • Strong experience with Unity, particularly around art pipelines, rendering, shaders, and 3D math.
  • Excellent verbal and written communication skills to interface directly with artists, designers, production, and other engineers.

Responsibilities

  • Collaborate with other software engineers in the rendering implementation approaches for front‑end clients.
  • Develop rendering code, shaders, and related tools such as asset pipelines.
  • Profile and optimize rendering performance in-game.

Skills

C#
Unity
3D math
Performance debugging
Communication

Education

Bachelor's Degree in Computer Science or related field

Tools

Visual Studio
RenderDoc
Maya

Job description

Playable Worlds Inc. is looking for a Rendering Engineer in San Marcos, CA. This role focuses on high-performance graphics rendering for a massively multiplayer online game. Applicants should have 5+ years of experience in C# and strong skills in Unity, rendering, and performance debugging. Responsibilities include developing rendering code and optimizing performance. The company offers a salary range of $105,000-$125,000 annually with stock options. All positions are currently remote.
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