Playable Worlds Inc. is looking for a Rendering Engineer in San Marcos, CA. This role focuses on high-performance graphics rendering for a massively multiplayer online game. Applicants should have 5+ years of experience in C# and strong skills in Unity, rendering, and performance debugging. Responsibilities include developing rendering code and optimizing performance. The company offers a salary range of $105,000-$125,000 annually with stock options. All positions are currently remote.
Qualifications
5+ years of experience using C# to make production‑ready, scalable software.
Strong experience with Unity, particularly around art pipelines, rendering, shaders, and 3D math.
Excellent verbal and written communication skills to interface directly with artists, designers, production, and other engineers.
Responsibilities
Collaborate with other software engineers in the rendering implementation approaches for front‑end clients.
Develop rendering code, shaders, and related tools such as asset pipelines.
Profile and optimize rendering performance in-game.
Skills
C#
Unity
3D math
Performance debugging
Communication
Education
Bachelor's Degree in Computer Science or related field
Tools
Visual Studio
RenderDoc
Maya
Job description
Playable Worlds Inc. is looking for a Rendering Engineer in San Marcos, CA. This role focuses on high-performance graphics rendering for a massively multiplayer online game. Applicants should have 5+ years of experience in C# and strong skills in Unity, rendering, and performance debugging. Responsibilities include developing rendering code and optimizing performance. The company offers a salary range of $105,000-$125,000 annually with stock options. All positions are currently remote.