Senior Real-Time Lighting Artist for AAA Games (Unreal)

Piranha Games Inc.

United States

Remote

USD 90,000 - 150,000

Full time

14 days+

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Job summary

Piranha Games Inc. is seeking an experienced Lighting Artist to illuminate both exterior and interior environments.

You will collaborate with the Art Director, Technical Artists, and design team to craft and optimize lighting that enhances gameplay and storytelling across AAA projects, while maintaining performance and visual quality. Applicants should have 7+ years in game development with 2+ shipped AAA titles, strong knowledge of Unreal Engine 6, and a solid grasp of materials and PBR

Qualifications

  • 7+ years in game development with at least 2 shipped AAA titles on consoles and/or PC.
  • 3+ years in a Lighting Artist role.
  • Significant experience with Unreal 6for game production.
  • Comprehensive understanding of materials, PBR lighting for games.
  • Able to present and defend work in a group setting.
  • Understanding of the technical requirements of real-time content development.
  • Understanding of game production methodologies.

Responsibilities

  • Collaborate with Art Director and Technical Artists to develop lighting schemes that fit the art style.
  • Coordinate with the texturing team to ensure materials are cohesive across lighting schemes.
  • Ensure lighting enhances gameplay and storytelling.
  • Analyze performance constraints and optimize lighting for real-time rendering.
  • Develop documentation and tutorials for lighting processes.
  • Identify and fix lighting bugs and performance issues.
  • Stay updated on industry trends and adopt new techniques.
  • Contribute positively and creatively to the team.

Skills

Lighting artistry
PBR lighting
Real-time dev
Problem solving
Presentation skills

Tools

Unreal Engine 6

Job description

Piranha Games Inc. is seeking an experienced Lighting Artist to illuminate both exterior and interior environments.

You will collaborate with the Art Director, Technical Artists, and design team to craft and optimize lighting that enhances gameplay and storytelling across AAA projects, while maintaining performance and visual quality. Applicants should have 7+ years in game development with 2+ shipped AAA titles, strong knowledge of Unreal Engine 6, and a solid grasp of materials and PBR

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