Senior Lighting Artist — UE5 Real-Time Mastery

WorkinGames

Northern (KY)

Hybrid

USD 110,000 - 170,000

Full time

14 days+
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Benefits offered by this job

Medical, dental, vision
401(k)
Remote-first

Job summary

BulletFarm is seeking a Senior Lighting Artist to own the lighting vision for our next AAA title. You will work closely with the Art Director, Technical Art, and Engineering to craft atmospheric, gameplay-driven lighting using Unreal Engine 5, Lumen, and MegaLights.

This hands-on role requires both artistic flair and deep technical fluency, with ownership from look development to in-engine polish and optimization across platforms.

Qualifications

  • 6+ years of experience as a Lighting Artist on AAA/AA titles.
  • Expert-level proficiency with Unreal Engine 5 lighting workflows.
  • Deep expertise with Lumen (GI, reflections, performance).
  • Hands-on with MegaLights or similar next-gen lighting systems.
  • Strong understanding of real-time lighting fundamentals (composition, color, exposure).
  • Demonstrated ability to create atmospheric lighting that supports both art direction and gameplay readability.

Responsibilities

  • Create and implement real-time lighting across gameplay environments, cinematics, and scripted experiences.
  • Own lighting execution from look development through in-engine polish.
  • Establish lighting standards, workflows, and best practices for the project.
  • Work with UE5 Lumen GI and reflections.
  • Leverage MegaLights and other UE5 lighting tech for ambitious, performant scenes.
  • Collaborate with Art Director to translate visual direction into lighting across environments.

Skills

Unreal Engine 5 lighting
Lumen
MegaLights
Lighting optimization
Collaboration with Art/Engineering
Strong portfolio

Tools

Maya
Blender
ZBrush
Substance Painter
Substance Designer

Job description

BulletFarm is seeking a Senior Lighting Artist to own the lighting vision for our next AAA title. You will work closely with the Art Director, Technical Art, and Engineering to craft atmospheric, gameplay-driven lighting using Unreal Engine 5, Lumen, and MegaLights.

This hands-on role requires both artistic flair and deep technical fluency, with ownership from look development to in-engine polish and optimization across platforms.

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