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United States Digital Space LLC is seeking a Senior Prop Artist to create photoreal props for digital twins and real-time simulations. You will model, sculpt, UV, and texture assets with strict poly budgets and real-world scale, working with photogrammetry and in-engine validation.
You’ll collaborate with rendering and physics engineers, ensuring assets look correct under path-traced rendering while meeting production realism and performance targets for a AAA-quality simulation platform.
About the Rolethe company AI is building the company World, a unified multi-physics simulation engine paired with Nyx, our in-house path traced photorealistic renderer that powers the next generation of robotics and embodied AI. We are looking for a Senior Prop Artist to model, sculpt, and texture the physical objects and digital twins that populate our simulated worlds. Because these assets are used as training data for machines operating in the physical world, close enough is not enough, meaning scale, proportion, material response, and geometric accuracy must all hold up under scrutiny. This is a craft heavy role where you will apply game caliber art skills beyond entertainment to build beautiful, efficient assets that perform in real time and directly narrow the gap between simulation and reality.