Senior Prop Artist

United States Digital Space LLC

Paris (TX)

On-site

USD 90,000 - 120,000

Full time

13 days ago
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Job summary

United States Digital Space LLC is seeking a Senior Prop Artist to create photoreal props for digital twins and real-time simulations. You will model, sculpt, UV, and texture assets with strict poly budgets and real-world scale, working with photogrammetry and in-engine validation.

You’ll collaborate with rendering and physics engineers, ensuring assets look correct under path-traced rendering while meeting production realism and performance targets for a AAA-quality simulation platform.

Qualifications

  • 5+ years as a prop / hard-surface / environment artist, with shipped AAA real-time work.
  • Strong modeling in Maya and/or Blender and sculpting in ZBrush.
  • Mastery of PBR texturing in Substance Painter/Designer.
  • Photogrammetry and scan cleanup experience for production assets.
  • Deep understanding of real-time constraints: poly budgets, LODs, memory, optimization.
  • Sharp eye for accuracy, scale, and material fidelity with consistent results.

Responsibilities

  • Create photoreal props end-to-end: modeling, sculpting, retopology, UVs, PBR texturing.
  • Recreate real-world objects from references and photogrammetry with real dimensions.
  • Clean up, retopo, and optimize assets for real-time budgets without fidelity loss.
  • Author assets to meet poly/texture/memory budgets for GPU-accelerated rendering.
  • Collaborate with rendering and physics engineers to ensure correctness in-engine.
  • Maintain naming/quality standards across a growing library of props.

Skills

Prop/Hard-surface/Env art
Maya/Blender
ZBrush
Substance Painter/Designer
Photogrammetry
Real-time optimization

Tools

Maya
Blender
ZBrush
Substance Painter
Substance Designer

Job description

About the Rolethe company AI is building the company World, a unified multi-physics simulation engine paired with Nyx, our in-house path traced photorealistic renderer that powers the next generation of robotics and embodied AI. We are looking for a Senior Prop Artist to model, sculpt, and texture the physical objects and digital twins that populate our simulated worlds. Because these assets are used as training data for machines operating in the physical world, close enough is not enough, meaning scale, proportion, material response, and geometric accuracy must all hold up under scrutiny. This is a craft heavy role where you will apply game caliber art skills beyond entertainment to build beautiful, efficient assets that perform in real time and directly narrow the gap between simulation and reality.

What You’ll Do
  • Create photoreal props for digital twins end-to-end: modeling, high-poly sculpting, retopology, UVs, and PBR texturing.
  • Recreate real-world objects from reference and photogrammetry, matching real dimensions, materials, and wear.
  • Clean up, retopologize, and optimize scanned and existing assets to meet real-time budgets without losing fidelity.
  • Author assets to strict poly, texture, and memory budgets suited to GPU-accelerated real-time rendering.
  • Partner with rendering and physics engineers to make sure assets are visually and physically correct in-engine.
  • Maintain consistency, naming, and quality standards across a growing library of props.
What We’re Looking For
  • 5+ years as a prop / hard-surface / environment artist, with shipped work built under AAA real-time engine constraints (games, not VFX).
  • Strong modeling skills in Maya and/or Blender and sculpting expertise in ZBrush.
  • Mastery of PBR texturing in Substance (Painter/Designer).
  • Photogrammetry and scan cleanup experience; comfortable turning raw scans into production-ready assets.
  • Deep understanding of real-time constraints: poly budgets, LODs, texture memory, and optimization tradeoffs.
  • A sharp eye for accuracy, scale, and material fidelity, and the discipline to hit them consistently.
Nice to Have
  • Familiarity with real-time / GPU-accelerated rendering pipelines and how assets behave in a path-traced renderer.
  • Interest or background in robotics, embodied AI, or sim-to-real.
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