Senior Mobile Puzzle Game Designer — Remote

Electronic Arts

Town of Sweden (NY)

On-site

USD 90,000 - 130,000

Full time

14 days+

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Job summary

Electronic Arts is seeking a seasoned mobile game designer within EA's EAX team, remote-friendly. You will shape concepts for daily-use mobile experiences, lead workshops with product, UX and engineering, and produce game design documents for development.

You will prototype ideas rapidly with tools like Figma and Miro, test hypotheses with research partners, and focus on engaging, subscription-driven gameplay that resonates with players worldwide.

Qualifications

  • 5+ years of experience designing mobile or casual games.
  • Experience generating, documenting, and iterating on game concepts from blank slate to prototype using digital collaboration tools.
  • Experience designing gameplay loops and metagame systems that increase player engagement and retention in subscription-based ecosystems.
  • Experience with AI prototyping tools such as Claude Code, Cursor, etc.

Responsibilities

  • You will design and document new mobile game concepts and features, including light metagame systems that align with our engagement strategy.
  • You will lead creative vision workshops with product, UX, and engineering teams to ensure alignment and actionable outcomes.
  • You will prototype and refine game ideas rapidly, using tools like Figma and Miro to communicate flows and mechanics for daily use and subscription value.
  • You will partner with research teams to test hypotheses, gather player insights, and improve designs based on feedback.

Skills

Mobile game design
Prototype design
Cross-functional collaboration
Engagement/retention strategy

Tools

Figma
Miro
Claude Code
Cursor

Job description

Electronic Arts is seeking a seasoned mobile game designer within EA's EAX team, remote-friendly. You will shape concepts for daily-use mobile experiences, lead workshops with product, UX and engineering, and produce game design documents for development.

You will prototype ideas rapidly with tools like Figma and Miro, test hypotheses with research partners, and focus on engaging, subscription-driven gameplay that resonates with players worldwide.

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