Concepteur.trice sénior.e - Expérience utilisateur/Interface utilisateur / Senior UX/UI Designer

Electronic Arts

Redwood City (CA)

Hybrid

USD 120,000 - 180,000

Full time

2 days ago
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Benefits offered by this job

Paid time off
Sick time
3 weeks vacation (US)
Holidays
Parental leave
Health insurance
401(k)

Job summary

Electronic Arts in Redwood City, CA seeks a Senior UX/UI Designer to define the visual style, interaction patterns, and usability for player-facing creation interfaces. You will partner with designers, engineers, and product managers to translate player needs into production-ready interfaces for creation tools.

With 8+ years in digital product or game UI, you will build design systems, prototype and test ideas, and ensure high-fidelity implementation within engine constraints across PC/console

Qualifications

  • 8+ years experience designing digital product or game interfaces as a UX designer, UI designer, or product designer.
  • A portfolio showcasing high-fidelity visual design, interaction design, layout hierarchy, and design system work.
  • Proficiency with industry-standard design tools, such as Figma or equivalent applications.
  • Experience collaborating directly with engineers through design implementation and design review cycles.
  • Strong communication skills, with an ability to clearly explain design decisions and incorporate constructive feedback.
  • Understanding of user-centered design processes and experience conducting or participating in usability testing.
  • Experience designing gameplay UI or interface systems for PC/console platforms (such as Steam or Epic Games Store) is beneficial.

Responsibilities

  • Design Player Interfaces: Create user-centered flows, wireframes, and high-fidelity UI mockups for player-facing creation tools and systems.
  • Establish Visual Standards: Build design system guidelines, typography, iconography, and interaction standards across the product.
  • Prototype & Test: Build interactive prototypes and partner with research teams to test designs through user playtests and iterative feedback cycles.
  • Collaborate with Engineering: Partner with software engineers to implement designs at high fidelity within engine constraints.
  • Bridge Disciplines: Work cross-functionally with product, game design, and art leads to align user experience with overall game vision.
  • Refine Workflows: Explore modern design tooling and emerging workflows to streamline prototyping and handoff processes.

Skills

UX/UI design
High-fidelity visual design
Collaborates with engineers
Communication skills
User-centered design
Gameplay UI experience

Tools

Figma

Job description

Locations: Redwood City, California, United States of America

  • Vancouver
  • British Columbia
  • Canada
  • Montreal
  • Quebec
  • Canada
Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Senior UX/UI Designer, you will define the visual style, interaction patterns, and overall usability for our player-facing creative interfaces. Partnering closely with game designers, engineers, and product managers, you will translate player needs into clear, production-ready interfaces that empower community creation.

This is a hybrid role, 3 days a week at our office in Redwood City (California), Montreal or Vancouver (Canada) studio.

The Senior UX/UI Designer will report to the Head of Technical Product.

Responsibilities:

Design Player Interfaces: Create user-centered flows, wireframes, and high-fidelity UI mockups for player-facing creation tools and systems.

Establish Visual Standards: Build design system guidelines, typography, iconography, and interaction standards across the product.

Prototype & Test: Build interactive prototypes and partner with research teams to test designs through user playtests and iterative feedback cycles.

Collaborate with Engineering: Partner with software engineers to implement designs at high fidelity within engine constraints.

Bridge Disciplines: Work cross-functionally with product, game design, and art leads to align user experience with overall game vision.

Refine Workflows: Explore modern design tooling and emerging workflows to streamline prototyping and handoff processes.

Qualifications:

8+ years experience designing digital product or game interfaces as a UX designer, UI designer, or product designer.

A portfolio showcasing high-fidelity visual design, interaction design, layout hierarchy, and design system work.

Proficiency with industry-standard design tools, such as Figma or equivalent applications.

Experience collaborating directly with engineers through design implementation and design review cycles.

Strong communication skills, with an ability to clearly explain design decisions and incorporate constructive feedback.

Understanding of user-centered design processes and experience conducting or participating in usability testing.

Experience designing gameplay UI or interface systems for PC/console platforms (such as Steam or Epic Games Store) is beneficial.

We are a diverse, goal-driven team that offers real influence and autonomy to every member. Our ideal candidate is curious, open-minded, and thrilled by exploring fresh concepts and tailoring them for game development. If you are a passionate, creative, and communicative individual who is deeply invested in innovating across new domains of gaming, we want you on our team.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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