Senior Mobile Engine Architect: Lean, Fast, On-Device

Level AI

Austin (TX)

On-site

USD 140,000 - 200,000

Full time

9 days ago

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Job summary

Level AI is seeking a C++ engine engineer to make the engine lean, efficient, and reliable on mobile and other constrained hardware. We are building a larger game and learning platform on a forked version of Godot, focusing on what the engine truly needs and what should be rewritten or stripped for low-powered devices.

You will dive into engine internals, optimize memory and rendering, work with iOS/Metal and Android/Vulkan/OpenGL ES, and drive architecture decisions to support a broad range of

Qualifications

  • 7+ years of game engine or runtime experience, including below gameplay layer.
  • Strong C++ proficiency and experience modifying engine/runtime internals.
  • Experience shipping on iOS and/or Android and working with mobile limits.
  • Ability to profile and optimize CPU, GPU, memory, and binary size.
  • Experience debugging device-specific problems across hardware generations.
  • Familiarity with platform graphics APIs (iOS/Metal, Android/Vulkan/OpenGL ES).

Responsibilities

  • Get inside our engine and determine what functionality is needed and what can be removed or optimized.
  • Profile and optimize engine/runtime performance across CPU, GPU, memory and loading.
  • Modify underlying engine/runtime technology for mobile and constrained hardware.
  • Work on memory allocators, asset streaming, lazy loading, and rendering optimization.
  • Address draw calls, pipelines, shaders, and CPU/GPU synchronization.
  • Collaborate with platform graphics teams and debug device-specific problems.
  • Improve startup time and footprint across device generations.
  • Contribute to architecture decisions for low-powered hardware.

Skills

C++
Engine internals
Mobile constraints
Profiling
Performance optimization
Cross‑platform graphics
iOS/Android shipping
Godot exposure

Tools

Godot Engine

Job description

Level AI is seeking a C++ engine engineer to make the engine lean, efficient, and reliable on mobile and other constrained hardware. We are building a larger game and learning platform on a forked version of Godot, focusing on what the engine truly needs and what should be rewritten or stripped for low-powered devices.

You will dive into engine internals, optimize memory and rendering, work with iOS/Metal and Android/Vulkan/OpenGL ES, and drive architecture decisions to support a broad range of

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