Senior Mobile Engine Architect—Lean, Fast, Low-Power

Level.me

Austin, Northern (TX, KY)

Hybrid

USD 140,000 - 210,000

Full time

11 days ago

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Job summary

Level is seeking a C++ engine engineer to optimize and strip down a forked Godot-based engine for mobile and constrained hardware. You will focus on what’s needed, remove unneeded features, and rewrite components to improve performance and footprint on lower-powered devices.

You will profile CPU/GPU, work on memory allocators, loading, and rendering, and coordinate with iOS/Android graphics APIs to ensure robust cross-platform behavior.

Qualifications

  • Strong professional C++ experience.
  • 7+ years of game engine or runtime experience, including below gameplay layer.
  • iOS and/or Android shipping experience.
  • Experience with constrained hardware and understanding mobile hardware limits.
  • Experience profiling and optimizing CPU, GPU, memory, loading, asset footprint, binary size, frame rate.
  • Experience modifying underlying engine or runtime tech, not just building features atop it.
  • Experience debugging device-specific problems across different hardware generations.
  • Strong architecture and systems design skills.
  • For Unity/Unreal backgrounds: experience going below engine abstractions, not just C#/Blueprint shipping.

Responsibilities

  • Get inside our engine and determine what functionality is actually needed for our product, and what can be removed, rewritten, or optimized.
  • Profile and optimize engine and runtime performance across CPU, GPU, memory, binary size, loading time, and (where relevant) battery/power.
  • Modify underlying engine/runtime technology to meet mobile and constrained-hardware requirements.
  • Work on memory allocators and footprint, asset streaming, lazy/asynchronous loading, texture compression, and rendering optimization.
  • Address draw calls, GPU pipelines, shaders, CPU/GPU synchronization, multithreading, and frame pacing.
  • Work with platform graphics APIs (iOS/Metal, Android/Vulkan/OpenGL ES) and debug device-specific problems.
  • Improve startup and load time, binary/package size, and performance across a range of device generations and capabilities.
  • Make architecture and systems design decisions specific to lower-powered hardware constraints.
  • Actively experiment with and adopt AI-assisted development tools to improve engineering workflows.

Skills

C++
Game engine
Performance profiling
Mobile shipping
Multithreading

Tools

Godot
iOS tooling
Android tooling

Job description

Level is seeking a C++ engine engineer to optimize and strip down a forked Godot-based engine for mobile and constrained hardware. You will focus on what’s needed, remove unneeded features, and rewrite components to improve performance and footprint on lower-powered devices.

You will profile CPU/GPU, work on memory allocators, loading, and rendering, and coordinate with iOS/Android graphics APIs to ensure robust cross-platform behavior.

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