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Level is seeking a C++ engine engineer to optimize and strip down a forked Godot-based engine for mobile and constrained hardware. You will focus on what’s needed, remove unneeded features, and rewrite components to improve performance and footprint on lower-powered devices.
You will profile CPU/GPU, work on memory allocators, loading, and rendering, and coordinate with iOS/Android graphics APIs to ensure robust cross-platform behavior.
Level is seeking a C++ engine engineer to optimize and strip down a forked Godot-based engine for mobile and constrained hardware. You will focus on what’s needed, remove unneeded features, and rewrite components to improve performance and footprint on lower-powered devices.
You will profile CPU/GPU, work on memory allocators, loading, and rendering, and coordinate with iOS/Android graphics APIs to ensure robust cross-platform behavior.