Senior Level Designer

CD Projekt

Massachusetts

Hybrid

USD 101,000 - 185,000

Full time

6 days ago
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Benefits offered by this job

Flexible working hours
Training and courses
Welcome pack
Dog-friendly office
International team

Job summary

CD PROJEKT RED is seeking a Senior Level Designer to join the Cyberpunk 2 effort. You will design, prototype, and polish in-game levels using Unreal Engine 5, blending narrative with engaging gameplay across an open world.

You will mentor teammates, collaborate with cross-functional teams, and ensure levels support the game’s story and pacing. This role offers hybrid/remote options and a competitive US salary range for North America.

Qualifications

  • 7+ years of experience as a Level Designer or similar role.
  • Experience with Unreal Engine or other 3D packages.
  • Strong knowledge of level design fundamentals and the role of level design in player experience.
  • Excellent communication and teamwork.
  • Ability to create map layouts and in-engine levels.

Responsibilities

  • Design, prototype, iterate, and polish levels using Unreal Engine 5.
  • Craft spaces where gameplay flow and visuals form memorable experiences.
  • Develop level metrics and ensure cohesion with game narrative.
  • Collaborate with Lead Level Designer and cross-functional team members.
  • Mentor less experienced Level Design team members.
  • Proactively share feedback across disciplines.

Skills

Level design
Unreal Engine
Mentoring
Communication
Problem-solving
Team collaboration
Gameplay balancing

Tools

Unreal Engine

Job description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

CD PROJEKT RED is looking for an experienced Senior Level Designer to join our team to work on Cyberpunk 2, the follow-up to Cyberpunk 2077! Help us bring our vision of this vibrant open world RPG to life while pushing the bar for narrative-driven experiences higher!

You will be responsible for pitching, planning, and building location blockouts with a focus on melding narrative with compelling and multifaceted gameplay. A Senior Level Designer will be working in editor with existing meshes and tools, ensuring their cohesive placement and connection to other content within an open-world while collaborating across departments to create balancing and memorable encounters that will thrill our players.

Daily Responsibilities
  • Designing, prototyping, iterating on and polishing in-game levels, primarily on level geometry, but including enemy encounters and other gameplay elements, using our proprietary tools and Unreal Engine 5.
  • Crafting spaces where gameplay flow and visual composition form memorable experiences.
  • Developing and working creatively within predefined level metrics.
  • Working closely with the Lead Level Designer and other team members to ensure created levels contribute to and enhance both the gameplay and the game narrative.
  • Working with your lead to grow and mentor less experienced members of the Level Design team throughout the game’s development.
  • Proactively engaging in the exchange of feedback and ideas across multiple disciplines.
  • At least 7 years’ experience as a Level Designer or in a similar role.
  • Experience with Unreal Engine, and/or other 3D packages.
  • Deep knowledge of contemporary Action/RPG titles and broader visual arts, including cinema and architecture, to serve as reference points for developing and articulating original concepts.
  • Excellent understanding of level design fundamentals and the role of level design in the overall player experience.
  • Proactive problem-solving skills and an ability to effectively communicate solutions, while driving topics independently.
  • Ability to create map layouts on all stages, from simple drawings to fully functional levels in at least one of the existing game engines.
  • Ability to use all elements of the game world, including level geometry, props, texturing, lighting, sound and VFX to craft unique player experiences.
  • Thoughtfully considers varying perspectives when problem solving and has a base understanding of other discipline’s priorities outside of level design.
  • Excellent communication skills & proven ability to work within a team.

The application window for this position will close by 05/31/2027.

This job can be hybrid/in-office or fully remote.

Health & Well-Being
  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave — 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • 401K with employer matching.
  • Gym Membership Reimbursement.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.
Perks & Professional Growth
  • Flexible working hours.
  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
Life in the Office
  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code — we like to keep it casual.
This position is a new role.
Estimated pay range for this position:

$101,200 - $185,100 USD annually

As part of our pre-employment process, candidates selected for this position will be required to complete a background check in accordance with applicable laws and regulations.

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers aredependent on job-related factors like experience, qualifications, and location.

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