Senior Graphics Programmer, Mobile (iOS/Android)

Sony Interactive Entertainment (SIE)

United States

Remote

USD 172,000 - 258,000

Full time

9 days ago

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Benefits offered by this job

Remote work possible

Job summary

Sony Interactive Entertainment (SIE) is seeking a senior graphics engineer to build and optimize real-time mobile rendering for iOS and Android. You will focus on visual quality across devices and hardware tiers, improving rendering features and engine performance.

Responsibilities include shader optimization, profiling across devices, and collaborating with engineers and artists using Metal or Vulkan to push performance while maintaining stability and power efficiency.

Qualifications

  • Bachelor’s degree in computer science, mathematics, or a related field.
  • At least five years of C++ programming experience in performance-critical applications.
  • Experience with mobile graphics programming and low-level APIs such as Metal or Vulkan.
  • Knowledge of GPU shader programming, optimization, and mobile graphics profiling and debugging tools.
  • Strong foundations in linear algebra, geometry, and trigonometry.
  • Experience shipping a mobile game or interactive application and tuning rendering across different devices.
  • Understanding of mobile constraints such as memory bandwidth, power use, thermal limits, frame pacing, and hardware variation.

Responsibilities

  • Develop and maintain mobile rendering systems and graphics features.
  • Profile and resolve performance, stability, and compatibility issues across devices, chipsets, and OS versions.
  • Optimize shaders, rendering pipelines, textures, and memory use for mobile GPUs.
  • Build scalable graphics settings for varying performance tiers, resolutions, refresh rates, and GPU capabilities.
  • Use platform graphics capabilities and APIs, including Metal and Vulkan, and coordinate work with eng and art teams.
  • Track emerging mobile rendering techniques and hardware to guide visual and technical improvements.

Skills

C++ performance
Mobile graphics
Metal or Vulkan
Shader programming
GPU profiling
Mobile optimization
Rendering across devices

Education

Bachelor’s degree in CS/Math or related field

Job description

Role overview

Build and improve the real-time graphics systems behind a mobile sports game for iOS and Android. The work spans rendering features, engine performance, and platform-specific capabilities, with a focus on maintaining visual quality across devices with different hardware limits.

Responsibilities
  • Develop and maintain mobile rendering systems and graphics features.
  • Profile and resolve performance, stability, and compatibility issues across devices, chipsets, and operating system versions.
  • Optimize shaders, rendering pipelines, textures, and memory use for mobile GPUs.
  • Build scalable graphics settings for varying performance tiers, resolutions, refresh rates, and GPU capabilities.
  • Use platform graphics capabilities and APIs, including Metal and Vulkan, and coordinate feature work with engineering and art teams.
  • Track emerging mobile rendering techniques and hardware to guide visual and technical improvements.
Requirements
  • Bachelor’s degree in computer science, mathematics, or a related field.
  • At least five years of C++ programming experience in performance-critical applications.
  • Experience with mobile graphics programming and low-level APIs such as Metal or Vulkan.
  • Knowledge of GPU shader programming, optimization, and mobile graphics profiling and debugging tools.
  • Strong foundations in linear algebra, geometry, and trigonometry.
  • Experience shipping a mobile game or interactive application and tuning rendering across different devices.
  • Understanding of mobile constraints such as memory bandwidth, power use, thermal limits, frame pacing, and hardware variation.
Benefits and work setup
  • The role may be performed remotely.
  • Pay varies by location; a Seattle-based range is listed as $172,000–$258,100 USD, with possible bonus eligibility.
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