Role overview
Build and improve the real-time graphics systems behind a mobile sports game for iOS and Android. The work spans rendering features, engine performance, and platform-specific capabilities, with a focus on maintaining visual quality across devices with different hardware limits.
Responsibilities
- Develop and maintain mobile rendering systems and graphics features.
- Profile and resolve performance, stability, and compatibility issues across devices, chipsets, and operating system versions.
- Optimize shaders, rendering pipelines, textures, and memory use for mobile GPUs.
- Build scalable graphics settings for varying performance tiers, resolutions, refresh rates, and GPU capabilities.
- Use platform graphics capabilities and APIs, including Metal and Vulkan, and coordinate feature work with engineering and art teams.
- Track emerging mobile rendering techniques and hardware to guide visual and technical improvements.
Requirements
- Bachelor’s degree in computer science, mathematics, or a related field.
- At least five years of C++ programming experience in performance-critical applications.
- Experience with mobile graphics programming and low-level APIs such as Metal or Vulkan.
- Knowledge of GPU shader programming, optimization, and mobile graphics profiling and debugging tools.
- Strong foundations in linear algebra, geometry, and trigonometry.
- Experience shipping a mobile game or interactive application and tuning rendering across different devices.
- Understanding of mobile constraints such as memory bandwidth, power use, thermal limits, frame pacing, and hardware variation.
Benefits and work setup
- The role may be performed remotely.
- Pay varies by location; a Seattle-based range is listed as $172,000–$258,100 USD, with possible bonus eligibility.