Remote Senior Mobile Graphics Engineer – Real-time Rendering

sonyinteractiveentertainmentglobal

United States

Remote

USD 172,000 - 258,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision
401k matching
Paid time off
Wellness programs
Employee discounts

Job summary

Sony Interactive Entertainment is seeking a senior mobile graphics engineer to develop and optimize real-time rendering systems for a major sports title on iOS and Android. You will focus on visual fidelity, performance, and scalability across a wide range of mobile hardware, collaborating with art, engineering, and rendering teams.

Applicants should have 5+ years of C++ experience, strong mobile graphics programming with Metal or Vulkan, and a solid foundation in shader programming, with proven

Qualifications

  • Bachelor's degree in CS, Math or related field.
  • 5+ years of C++ programming for performance-critical apps.
  • Strong mobile graphics experience using Metal or Vulkan.
  • Shader programming and mobile GPU optimization.

Responsibilities

  • Develop, optimize, and maintain real-time rendering systems for iOS and Android.
  • Identify and resolve performance bottlenecks related to rendering, memory, thermals, battery usage, and device hardware limits.
  • Ensure compatibility, stability, and performance across devices from flagship to low-spec hardware.
  • Implement scalable graphics systems that adapt to different performance tiers, resolutions, and GPU capabilities.
  • Work with Metal and Vulkan, optimizing shaders, pipelines, textures, and asset memory footprint.

Skills

C++ programming
Mobile graphics programming
Shader programming
Graphics profiling

Education

Bachelor's degree in CS/Math or related

Tools

Xcode
Visual Studio
GPU debuggers

Job description

Sony Interactive Entertainment is seeking a senior mobile graphics engineer to develop and optimize real-time rendering systems for a major sports title on iOS and Android. You will focus on visual fidelity, performance, and scalability across a wide range of mobile hardware, collaborating with art, engineering, and rendering teams.

Applicants should have 5+ years of C++ experience, strong mobile graphics programming with Metal or Vulkan, and a solid foundation in shader programming, with proven

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