Senior Graphics Engineer: Reflex GPU Imaging Engine

Vsco39

San Francisco (CA)

On-site

USD 190,000 - 220,000

Full time

8 days ago
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Benefits offered by this job

401K plan
Medical, dental, vision insurance
11 paid holidays and paid sick time
Flexible time off

Job summary

VSCO in San Francisco is seeking a Senior Software Engineer to be a primary contributor on Reflex, our production GPU image-processing engine, and to guide its path in Studio Pro on iOS and macOS.

You will deepen a stack already in customers’ hands: new capabilities (RAW, large-image export, desktop parity), production quality (color correctness, memory, performance), and the contracts that let product engineers ship on top of the engine.

Qualifications

  • 7+ years in engineering, with a track record as a heavy contributor in a production rendering, imaging, or GPU‑compute system.
  • Deep GPU/rendering experience: pipelines, shaders, color, and memory.
  • Strong systems language experience; Rust is strongly preferred.
  • Experience taking imaging or graphics work onto mobile (memory budgets, decode/encode, thermal/GPU limits). iOS/Metal preferred.
  • Experience taking imaging or graphics work from 0→1 inside an existing product.
  • AI-assisted developer workflows integrated into developer processes.

Responsibilities

  • Be a primary contributor on the Reflex imaging engine: DAG execution, WGSL operators, GPU resource/memory budgets, color management.
  • Ship engine changes through the native bridge (UniFFI + Nitro) into Studio Pro on iOS and macOS, including versioning and release.
  • Translate imaging capabilities from design to production (RAW develop, tiled/gigapixel export, parity with existing VSCO imaging stack).
  • Diagnose and fix production-class mobile graphics problems: OOM, cache eviction, HEIC encode, editor vs. batch vs. export paths.
  • Develop and maintain render/pipeline contracts in Studio Pro core so mobile and desktop stay coherent.
  • Improve developer workflows through packaging, CI, and AI tools that shorten idea-to-production.
  • Partner with Product, Design, and Engineering to turn goals into technical direction and pragmatic tradeoffs.

Skills

GPU rendering
Shaders
Color management
Memory budgets
Rust
iOS/Metal
Product development
AI-assisted workflows

Tools

WGSL
Metal
UniFFI
Nitro
React Native

Job description

VSCO in San Francisco is seeking a Senior Software Engineer to be a primary contributor on Reflex, our production GPU image-processing engine, and to guide its path in Studio Pro on iOS and macOS.

You will deepen a stack already in customers’ hands: new capabilities (RAW, large-image export, desktop parity), production quality (color correctness, memory, performance), and the contracts that let product engineers ship on top of the engine.

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