Senior Gameplay Programmer (CONTRACT)

Sony Interactive Entertainment

United States

Hybrid

USD 114,000 - 138,000

Full time

14 days+
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Benefits offered by this job

Medical benefits
Dental benefits
Vision benefits

Job summary

Insomniac is seeking a Senior Gameplay Programmer (Contract) to collaborate with content teams on designing, implementing, and maintaining gameplay features with emphasis on enemy, boss, and ally behaviors. This role values ownership, technical expertise, initiative, and clear communication in a digital-first studio that supports in-office, remote, and hybrid work arrangements.

The candidate should lead features in enemy behavior systems, mentor junior staff via code reviews, and craft scalable

Qualifications

  • Extensive C++ skills.
  • Experience owning and delivering enemy/boss/ally behaviors.
  • Knowledge of memory management and performance optimization.
  • Knowledge of 3D math and linear algebra.
  • Eye for player-centered design.
  • Ability to mentor juniors through code reviews.

Responsibilities

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions.
  • Act as a subject matter expert on enemy and boss teams, providing mentorship/assistance to junior staff through code reviews.
  • Create features and systems that can work flexibly across diverse environments and situations.
  • Architect and implement systems that are simple yet scalable and extensible.
  • Accurately estimate work, ensure scope, and update team on task status.
  • Understand complex existing systems and how they interact; expand/create as needed.
  • Work across teams to understand how internal customers use developed tools and systems.
  • Drive new feature and architecture development within enemy behavior systems.

Skills

C++ skills
Enemy behaviors
Memory & performance
3D math
Player-centric design
Code review mentorship

Job description

This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

Essential duties and responsibilities include the following:
  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
  • Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
  • Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility
  • Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within enemy behavior systems
Skills you should bring to this role:
  • Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is $82.74 - $100 USD per hour.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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