Senior Gameplay Animator - Unreal Engine, Flexible Hours

People Can Fly

United States

Remote

USD 60,000 - 90,000

Full time

6 days ago
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Benefits offered by this job

UK private medical care (Vitality)
Gympass
Pension scheme
Flexible working hours
Language classes
Access to pension

Job summary

People Can Fly is seeking an experienced game animator to join our international team. You will animate in line with the game’s vision, balancing hand key animation and motion capture data to create believable, engaging gameplay moments.

Ideal candidates bring 5+ years in game animation, a strong grasp of animation principles, and hands-on experience with Maya, MotionBuilder, and Unreal Engine. Strong English communication and collaboration are a must.

Qualifications

  • 5+ years of professional experience as an animator in games.
  • Strong understanding of animation principles: timing, weight and staging.
  • Ability to translate game story and gameplay into lifelike animations.
  • Experience animating creatures and quadrupeds.
  • Proficiency with Maya and MotionBuilder; familiarity with Unreal.
  • Good written and spoken English; team collaboration.

Responsibilities

  • Follow the game’s vision in animation creation.
  • Create high-quality content using hand animation and mocap data.
  • Develop animations to support gameplay and visuals.
  • Implement and iterate on animation assets in-game.
  • Collaborate with team to deliver dynamic, player-centric experiences.
  • Troubleshoot animation issues across departments.
  • Support recruitment and onboarding efforts as needed.
  • Prototype new archetypes with Game Design and mocap teams.

Skills

Animation
Game industry exp
Animation principles
English communication

Tools

Maya
MotionBuilder
Unreal Engine

Job description

People Can Fly is seeking an experienced game animator to join our international team. You will animate in line with the game’s vision, balancing hand key animation and motion capture data to create believable, engaging gameplay moments.

Ideal candidates bring 5+ years in game animation, a strong grasp of animation principles, and hands-on experience with Maya, MotionBuilder, and Unreal Engine. Strong English communication and collaboration are a must.

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