Senior Gameplay Animator: Shape Dynamic Combat & Story

Ember Lab

Orange (CA)

On-site

USD 88,000 - 120,000

Full time

14 days+

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Job summary

Ember Lab is seeking a Senior Gameplay Animator to design, develop and execute 3D animations for its debut title and future projects. You will work across teams to bring combat and interactive event animations to life and ensure they integrate smoothly with gameplay systems.

The role requires strong Maya skills, 5+ years in gameplay animation, and experience with UE4/UE5. In-office location in California, USA, with a focus on high-quality, collaborative development and staying current with

Qualifications

  • 5+ years of gameplay animation experience.
  • Strong body mechanics and action animation required.
  • Excellent Maya animation skills.
  • Proficient with animation systems in Unreal Engine 4/5.
  • Strong verbal and written communication skills.
  • Strong time management and ability to meet deadlines.
  • Shipped at least one title.
  • Experience with Unreal Engine 4 or 5.

Responsibilities

  • Create, test, and iterate on gameplay animations related to combat and interactive events.
  • Integrate animations into game project and relevant animation systems.
  • Collaborate with design and engineering teams to ensure animations align with gameplay mechanics and technical constraints.
  • Iterate and refine animations based on feedback from team members and playtesting.
  • Attend to bugs related to tasks and maintain relevant animation features.
  • Contribute to the development of animation workflows and tools to streamline animation processes.
  • Stay up-to-date with industry trends and techniques to improve animation quality.

Skills

5+ years of gameplay animation
body mechanics
Maya
UE5
communication
time management
Shipped title
Unreal Engine 4/5

Job description

Ember Lab is seeking a Senior Gameplay Animator to design, develop and execute 3D animations for its debut title and future projects. You will work across teams to bring combat and interactive event animations to life and ensure they integrate smoothly with gameplay systems.

The role requires strong Maya skills, 5+ years in gameplay animation, and experience with UE4/UE5. In-office location in California, USA, with a focus on high-quality, collaborative development and staying current with

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