Senior Gameplay Animator - Craft Epic Game Animations

Insomniac Games

Seattle (WA)

Presencial

USD 105.000 - 118.000

Jornada completa

Hace 5 días
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Descripción de la vacante

Insomniac Games in Seattle, WA is seeking a Senior Gameplay Animator to create high-quality gameplay animations and collaborate with designers, programmers and directors to integrate animation into the engine.

You will work independently with minimal supervision, applying motion capture data and hand-key animation to bring characters to life, focusing on hero traversal, combat and camera-driven sequences within our open-world projects.

Formación

  • Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.
  • Advanced knowledge of Maya and proprietary tools; MotionBuilder and Premiere a plus; Excel/Office knowledge.

Responsabilidades

  • Develop high-quality animations for gameplay characters.
  • Collaborate with Designers and Programmers to implement animations in engine.
  • Independently troubleshoot and resolve issues.
  • Utilize motion capture data and hand-key animation to create believable characters.
  • Gameplay responsibilities include hero traversal, combat, boss, camera cinematography and open-world animations at a high level.
  • Work with the Animation team to ensure cohesive execution of the established animation direction across the game.
  • Communicate effectively with Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams.
  • Other duties may be assigned.

Conocimientos

State machine flow
Animation collaboration

Herramientas

Maya
Insomniac proprietary tools
MotionBuilder
Adobe Premiere
Microsoft Office Suite

Descripción del empleo

Insomniac Games in Seattle, WA is seeking a Senior Gameplay Animator to create high-quality gameplay animations and collaborate with designers, programmers and directors to integrate animation into the engine.

You will work independently with minimal supervision, applying motion capture data and hand-key animation to bring characters to life, focusing on hero traversal, combat and camera-driven sequences within our open-world projects.

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