Senior Gameplay Animator: Epic Open-World Combat

Sony Playstation

Washington

On-site

USD 106,000 - 118,000

Full time

3 days ago
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Job summary

Sony Interactive Entertainment is hiring a Senior Gameplay Animator at Insomniac Games. You will create top‑tier gameplay animations, collaborate with designers and programmers to implement in engine using Maya and proprietary tools, and troubleshoot issues to meet creative and technical goals.

Responsibilities span hero traversal, combat, boss, camera cinematography, and open‑world sequences. Strong collaboration with art, audio, rigging, and design teams is essential.

Qualifications

  • Ability to develop high-quality gameplay animations for characters.
  • Experience integrating animations in engine with Maya and bespoke tools.
  • Proficiency using motion capture data and hand-key animation.

Responsibilities

  • Develop high-quality animations for gameplay characters.
  • Collaborate with Designers and Programmers to implement in engine using Maya and proprietary tools.
  • Troubleshoot and resolve animation issues independently.
  • Utilize motion capture data and hand key animation for believable characters.
  • Cover hero traversal, combat, boss, camera cinematography, and open-world animation at a high level.
  • Coordinate with Animation team to ensure cohesive execution of animation direction.
  • Communicate with Designers, Programmers, Writers, PMs, Art, Audio, Rigging teams to resolve issues.

Skills

Animation
Teamwork
Troubleshooting

Tools

Maya
Insomniac proprietary tools
MotionBuilder
Adobe Premiere
Microsoft Office
Game engine state machines

Job description

Sony Interactive Entertainment is hiring a Senior Gameplay Animator at Insomniac Games. You will create top‑tier gameplay animations, collaborate with designers and programmers to implement in engine using Maya and proprietary tools, and troubleshoot issues to meet creative and technical goals.

Responsibilities span hero traversal, combat, boss, camera cinematography, and open‑world sequences. Strong collaboration with art, audio, rigging, and design teams is essential.

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