Senior Game Technical Artist: Unity Pipelines & Tools

Agtslots

Nevada

On-site

USD 85,000 - 130,000

Full time

5 days ago
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Job summary

Agtslots in Las Vegas, NV is seeking a senior Game Technical Artist III to lead technical execution within the art pipeline and Unity runtime. The role focuses on engineering-first solutions, scalable workflows, and robust tooling while maintaining strong 3D fundamentals.

Responsibilities include building production-ready Unity pipelines, editor tooling, shader/material frameworks, and cross-discipline collaboration with engineers.

Qualifications

  • 3+ years of Unity experience.
  • 3+ years of game development experience with significant technical art/tools ownership.
  • Degree in Art, Animation, Computer Science/Engineering, or equivalent experience.

Responsibilities

  • Produce high-quality animations using animation principles for characters, environments, UI, and VFX.
  • Encourage and generate creative ideas and solutions with the team.
  • Demonstrate excellent time management to deliver art and animations to the required quality, specification, and time.
  • Design and maintain production-ready Unity pipelines (asset import/validation, shader systems, animation pipeline, build/content packaging, performance tooling).
  • Deliver advanced Unity editor tooling (batch processing, dependency management, automated scene checks, performance validation).
  • Build optimized shader/material frameworks and author guidelines that balance quality and performance.
  • Partner with Engineers to integrate tooling into project workflows and version control (Perforce, GIT).
  • Own complex character/animation technical workflows (rig standards, retargeting strategies, compression settings, runtime integration).
  • Create optimized texture/layout solutions (atlasing strategies, channel packing, streaming/format guidance as applicable).
  • Proficiently use 3D animations software (e.g., Maya, Blender, Unity).
  • Create efficient 3D rigging, weighting, and animation files optimized for Unity.
  • Design optimized texture sheets for 3D assets implemented in Unity.
  • Profile content and drive optimization initiatives with measurable outcomes (memory, frame time, load time).
  • Lead cross-discipline problem solving; propose tradeoffs and de-risk technical art deliverables.
  • Mentor Level I–II technical artists and contribute to standards, documentation, and review processes.

Skills

Unity experience
Portfolio showing real-time 3D work
Debugging and issue communication
Scripting basics (C#)

Education

Degree in Art, Animation, Computer Science/Engineering or equivalent

Tools

Perforce
GIT

Job description

Agtslots in Las Vegas, NV is seeking a senior Game Technical Artist III to lead technical execution within the art pipeline and Unity runtime. The role focuses on engineering-first solutions, scalable workflows, and robust tooling while maintaining strong 3D fundamentals.

Responsibilities include building production-ready Unity pipelines, editor tooling, shader/material frameworks, and cross-discipline collaboration with engineers.

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