Game Technical Artist III

Ainsworth-Game-Technology

Nevada

On-site

USD 85,000 - 130,000

Full time

5 days ago
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Job summary

Agtslots in Las Vegas, NV is seeking a senior Game Technical Artist III to lead technical execution within the art pipeline and Unity runtime. The role focuses on engineering-first solutions, scalable workflows, and robust tooling while maintaining strong 3D fundamentals.

Responsibilities include building production-ready Unity pipelines, editor tooling, shader/material frameworks, and cross-discipline collaboration with engineers.

Qualifications

  • 3+ years of Unity experience.
  • 3+ years of game development experience with significant technical art/tools ownership.
  • Degree in Art, Animation, Computer Science/Engineering, or equivalent experience.

Responsibilities

  • Produce high-quality animations using animation principles for characters, environments, UI, and VFX.
  • Encourage and generate creative ideas and solutions with the team.
  • Demonstrate excellent time management to deliver art and animations to the required quality, specification, and time.
  • Design and maintain production-ready Unity pipelines (asset import/validation, shader systems, animation pipeline, build/content packaging, performance tooling).
  • Deliver advanced Unity editor tooling (batch processing, dependency management, automated scene checks, performance validation).
  • Build optimized shader/material frameworks and author guidelines that balance quality and performance.
  • Partner with Engineers to integrate tooling into project workflows and version control (Perforce, GIT).
  • Own complex character/animation technical workflows (rig standards, retargeting strategies, compression settings, runtime integration).
  • Create optimized texture/layout solutions (atlasing strategies, channel packing, streaming/format guidance as applicable).
  • Proficiently use 3D animations software (e.g., Maya, Blender, Unity).
  • Create efficient 3D rigging, weighting, and animation files optimized for Unity.
  • Design optimized texture sheets for 3D assets implemented in Unity.
  • Profile content and drive optimization initiatives with measurable outcomes (memory, frame time, load time).
  • Lead cross-discipline problem solving; propose tradeoffs and de-risk technical art deliverables.
  • Mentor Level I–II technical artists and contribute to standards, documentation, and review processes.

Skills

Unity experience
Portfolio showing real-time 3D work
Debugging and issue communication
Scripting basics (C#)

Education

Degree in Art, Animation, Computer Science/Engineering or equivalent

Tools

Perforce
GIT

Job description

If you are unable to complete this application due to a disability, contact this employer to ask for an accommodation or an alternative application process.

Game Technical Artist III

Las Vegas, NV, Las Vegas, NV, US

2 days ago Requisition ID: 1385

POSITION SUMMARY
The Game Technical Artist III is a senior individual contributor who leads technical execution for significant systems within the art pipeline and Unity runtime. This role designs scalable workflows, builds robust tools, and resolves complex integration/performance issues. While maintaining strong 3D fundamentals (rigging, animation integration, shaders/materials), the emphasis is on engineering-first solutions that improve throughput and runtime reliability across a project.

Reports to: Senior Game Art Manager

MAIN RESPONSIBILITIES

This position will be responsible for the following primary functions:

  • Produce high-quality animations using animation principles for characters, environments, UI, and VFX
  • Encourage and generate creative ideas and solutions with the team
  • Demonstrate excellent time management to deliver art and animations to the required quality, specification, and time
  • Design and maintain production-ready Unity pipelines (asset import/validation, shader systems, animation pipeline, build/content packaging, performance tooling)
  • Deliver advanced Unity editor tooling (batch processing, dependency management, automated scene checks, performance validation)
  • Build optimized shader/material frameworks and author guidelines that balance quality and performance
  • Partner with Engineers to integrate tooling into project workflows and version control (Perforce, GIT)
  • Own complex character/animation technical workflows (rig standards, retargeting strategies, compression settings, runtime integration)
  • Create optimized texture/layout solutions (atlasing strategies, channel packing, streaming/format guidance as applicable)
  • Proficiently use 3D animations software (e.g., Maya, Blender, Unity)
  • Create efficient 3Drigging, weighting, and animation files optimized for Unity
  • Design optimized texture sheets for 3D assets implemented in Unity
  • Profile content and drive optimization initiatives with measurable outcomes (memory, frame time, load time)
  • Lead cross-discipline problem solving; propose tradeoffs and de-risk technical art deliverables
  • Mentor Level I–II technical artists and contribute to standards, documentation, and review processes

JOB REQUIREMENTS

Education/Experience

  • 3+ years of experience using Unity
  • 3+ years of game development experience with significant technical art/tools ownership
  • Degree in Art, Animation, Computer Science/Engineering, or equivalent experience
Knowledge & Skills
  • Ability to provide and receive feedback
  • Unity experience (mandatory); familiarity with prefab workflows and asset import pipeline
  • Foundational 3D pipeline knowledge (modeling, UVs, textures, basic rig/animation concepts)
  • Basic scripting familiarity (C# preferred; Python/MEL a plus)
  • Comfortable debugging and communicating issues clearly
  • Portfolio showing real-time 3D work and/or tooling/pipeline contributions
Other Requirements

Successful candidate must be able to obtain and maintain a Nevada Gaming registration if applicable.

Occasionally, additional hours may be required based on business needs and demands.

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