Senior Game Designer - Systems & Economy - Fully Remote

pofft Technology Inc.

United States

Remote

USD 90,000 - 130,000

Full time

29 hours ago
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Job summary

SOFTGAMES is seeking a Senior Game Designer (Systems & Economy) to own the long-term evolution of one or two games with a loyal player base. You will balance progression, economy, events, and monetization to maximize player satisfaction and business performance.

This remote role relies on collaboration with Product, BI, UA, Art, and Development teams. You will drive design decisions using KPIs, A/B tests, and data to optimize retention, engagement, and ARPDAU across live events and features.

Qualifications

  • 5+ years of experience designing and operating successful F2P mobile games.
  • Strong experience in systems design, economy design, progression design, and LiveOps.
  • Proven track record with casual or puzzle games.
  • Deep understanding of player motivation, retention mechanics, and monetization design.
  • Strong analytical mindset with ability to design and evaluate A/B tests.

Responsibilities

  • Design, balance, and optimize the game’s economy, progression, and reward systems.
  • Create engaging player motivation loops across events, features, and monetization.
  • Develop and maintain a cohesive ecosystem of LiveOps events and campaigns.
  • Design systems to improve retention, engagement, and monetization while preserving player experience.
  • Build and maintain economy models, balancing spreadsheets, and simulations.
  • Use data to identify friction points, progression bottlenecks, and monetization opportunities.
  • Collaborate with Product, BI, UA, Art, and Development teams to improve game performance.
  • Analyze KPIs like Retention, ARPDAU, Conversion, LTV, and Engagement to guide decisions.

Skills

Systems design
Economy design
LiveOps
A/B testing
Data analytics
Monetization design

Job description

Senior Game Designer - Systems & Economy - Fully Remote

At SOFTGAMES, we build games played by millions of players worldwide. We are looking for a Senior Game Designer (Systems & Economy) to help evolve our leading games. You will own the long-term evolution of one or two existing games with a loyal player base, balancing player satisfaction, engagement, and commercial performance.

In this role, you will own the design and optimization of progression, economy, events, and monetization systems. Your mission is to continuously evolve these games by creating compelling short-, mid-, and long-term goals that keep players engaged for months and years while maximizing player satisfaction and business performance.

*Qualified applicants will be expected to complete a design test.

This is a remote position.

Your Role:

Design, balance, and optimize the game’s economy, progression, and reward systems.

Create engaging player motivation loops across events, features, and monetization.

Develop and maintain a cohesive ecosystem of LiveOps events, ensuring they work together rather than compete for player attention.

Design systems that improve retention, engagement, and monetization while preserving a great player experience.

Build and maintain economy models, balancing spreadsheets, and simulations.

Use data to identify player friction points, progression bottlenecks, and monetization opportunities.

Collaborate closely with Product, BI, UA, Art, and Development teams to improve game performance.

Analyze KPIs such as Retention, ARPDAU, Conversion, LTV, and Engagement to guide design decisions.

Drive feature and event improvements through continuous testing, iteration, and experimentation.

Clearly communicate design rationale, trade-offs, and recommendations across the team.

Your Profile:

5+ years of experience designing and operating successful F2P mobile games.

Strong experience in systems design, economy design, progression design, and LiveOps.

Proven track record working on casual or puzzle games.

Deep understanding of player motivation, retention mechanics, and monetization design.

Strong analytical mindset with the ability to design and evaluate A/B tests and translate data into actionable improvements.

Comfortable making decisions based on KPIs and player behavior.

Self-driven and proactive, with the ability to identify opportunities without waiting for direction.

Ability to quickly understand new games, systems, and player audiences and take ownership when moving between projects.

Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models.

Mid, freelance

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