Senior Gameplay Designer — Systems & Economy (Remote)

SOFTGAMES

United States

À distance

USD 130 000 - 170 000

Plein temps

Il y a 3 jours
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Avantages offerts par ce poste

Remote-first
Flexible hours
No crunch culture
Generous vacation
Home office budget
Learning & development
Top-tier equipment
Meal allowance
Home office utility grant
Company swag
Annual company retreat

Résumé du poste

SOFTGAMES, a leading instant gaming company, seeks a Senior Game Designer (Systems & Economy) to own progression, economy, events, and monetization. You will leverage data to evolve these systems, balancing engagement with business performance, and collaborate with Product, BI, UA, Art, and Development teams.

This is a remote position. You'll design and optimize long-term goals, maintain LiveOps ecosystems, and drive improvements through testing and iteration while communicating design rationale

Qualifications

  • 5+ years of experience designing and operating successful F2P mobile games.
  • Strong experience in systems design, economy design, progression design, and LiveOps.
  • Proven track record working on casual or puzzle games.
  • Deep understanding of player motivation, retention mechanics, and monetization design.
  • Strong analytical mindset with the ability to design and evaluate A/B tests and translate data into actionable improvements.
  • Comfortable making decisions based on KPIs and player behavior.
  • Self-driven and proactive, with the ability to identify opportunities without waiting for direction.
  • Ability to quickly understand new games, systems, and player audiences and take ownership when moving between projects.
  • Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models.
  • Excellent communication skills in English, both verbal and written.
  • Passion for creating engaging and sustainable player experiences.
  • Proficient in using AI tools to improve productivity, analysis, and decision making.

Responsabilités

  • Design, balance, and optimize the game’s economy, progression, and reward systems.
  • Create engaging player motivation loops across events, features, and monetization.
  • Develop and maintain a cohesive ecosystem of LiveOps events, ensuring they work together rather than compete for player attention.
  • Design systems that improve retention, engagement, and monetization while preserving a great player experience.
  • Build and maintain economy models, balancing spreadsheets, and simulations.
  • Use data to identify player friction points, progression bottlenecks, and monetization opportunities.
  • Collaborate closely with Product, BI, UA, Art, and Development teams to improve game performance.
  • Analyze KPIs such as Retention, ARPDAU, Conversion, LTV, and Engagement to guide design decisions.
  • Drive feature and event improvements through continuous testing, iteration, and experimentation.
  • Clearly communicate design rationale, trade-offs, and recommendations across the team.

Connaissances

Systems design
Economy design
LiveOps
Mobile F2P games
Data-driven testing
A/B testing
KPIs analysis
English communication
AI tooling for productivity

Outils

Spreadsheets (Excel)
AI tools

Description du poste

SOFTGAMES, a leading instant gaming company, seeks a Senior Game Designer (Systems & Economy) to own progression, economy, events, and monetization. You will leverage data to evolve these systems, balancing engagement with business performance, and collaborate with Product, BI, UA, Art, and Development teams.

This is a remote position. You'll design and optimize long-term goals, maintain LiveOps ecosystems, and drive improvements through testing and iteration while communicating design rationale

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