Senior Engine Engineer: Real-Time Game Plugins & Data

Medal

New York (NY)

On-site

USD 120,000 - 190,000

Full time

14 days+
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Job summary

Medal seeks a hands-on engineer to deepen how our recorder interfaces with games. You will build and maintain integrations that connect to game engines and APIs by developing engine plugins (Unreal, Unity) to extract game-specific data and enable auto clipping.

This role requires strong C# background, a passion for gaming, and in-person collaboration in NYC 5 days a week to work with the product team on end-to-end feature quality and performance.

Qualifications

  • 5+ years of C# in performance-critical contexts.
  • Good understanding of Windows OS.
  • Demonstrable evidence that you play or tinker with games.
  • In-person: NYC, 5 days in the office.
  • Ownership & attention to detail: end-to-end quality of complex features.
  • Code performance: profiling tools and production implications.
  • Measuring with metrics: A/B testing and usage metrics.
  • Gaming passion and community involvement (Discord etc.).
  • Bonus: C/C++ experience in performance-critical contexts.
  • Bonus: Graphics APIs (DX11/DX12/Vulkan).
  • Bonus: Reverse engineering and hooking/injection experience.

Responsibilities

  • Build and maintain integrations that interface with game engines and APIs.
  • Develop engine plugins (Unreal, Unity) to extract game-specific data.
  • Reverse-engineer data exposure in games to capture key moments.
  • Work with game APIs and logs to automate clipping and data capture.
  • Ensure high performance and end-to-end quality of features.

Skills

C# experience
Windows OS
Engine plugins
Code performance
End-to-end ownership
C/C++ (bonus)
Gameplay tinkering

Tools

Unreal/Unity plugins

Job description

Medal seeks a hands-on engineer to deepen how our recorder interfaces with games. You will build and maintain integrations that connect to game engines and APIs by developing engine plugins (Unreal, Unity) to extract game-specific data and enable auto clipping.

This role requires strong C# background, a passion for gaming, and in-person collaboration in NYC 5 days a week to work with the product team on end-to-end feature quality and performance.

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