Senior/Staff Software Engineer – Game Integrations

General Intuition & Medal

New York (NY)

On-site

USD 140,000 - 190,000

Full time

7 days ago
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Job summary

General Intuition is the frontier lab for acting in space and time, and Medal is our platform for gaming clips. As a senior engineer on the Recorder team, you’ll work on the core software that captures, encodes and records gameplay on users’ machines, including auto clipping integrations.

You’ll design and architect maintainable solutions, set guardrails and best practices, and help the codebase mature so changes are clean and confident across the recorder stack.

Qualifications

  • Proven experience building maintainable, extensible systems in C#/.NET.
  • Comfort with performance-critical code paths and Win32.
  • Strong collaboration and knowledge-sharing in a team.

Responsibilities

  • Develop and maintain the recorder codebase across the stack.
  • Collaborate with game integrations, front end, and interns.
  • Architect and establish guardrails and best practices.
  • Contribute to shipping updates with the team.

Skills

C#
.NET Framework
Win32
System design
Team collaboration
Gaming passion

Tools

GitHub Actions
C/C++
DX11/DX12/Vulkan
Game engines

Job description

About The Company

General Intuition is the frontier lab for acting in space and time. We build large action models and world models that can perceive, predict, and act across virtual and physical environments. General Intuition builds on the strength of Medal, the world's largest and fastest-growing platform for gaming clips, where millions of gamers capture, share, and discover new games every year. We've raised over $650M from Khosla, GC, Valor, and Point72 since October 2025, and recently closed our latest round at a $6.2B valuation.

The Role

You'll join the Recorder team as a senior engineer and work on the core of Medal: the software that captures, encodes and records gameplay on our users' machines, including game integrations that power features like auto clipping.

Engineers from other teams (Game Integrations, Front End and interns) regularly contribute to the recorder codebase, so a big part of this role is making that safe and easy. You'll design and architect solutions a team can maintain, set up guardrails and best practices, and help the codebase mature so anyone can make changes cleanly and with confidence.

This is hands-on work across the recorder stack: capture, hooks, encoding and game integrations. We want someone who likes working across the whole system and sharing what they know, not someone who owns one silo.

What We're Looking For
  • Confident using C#, .NET Framework, and win32 in performance-critical contexts

  • Proven software engineering expertise: you've built maintainable, extensible systems

  • A collaborative, team-first mindset: you share knowledge, pair with others and help the team avoid single points of failure

  • Result-driven: everything we do is driven by the metrics and performance of the feature, we move fast and ship regularly

  • Gaming: a passion for games and gaming communities, and a user of Discord and other gaming products

  • In-person: we're hiring in NYC to work alongside the product team, 5 days a week in the office

  • Great to have

    • C/C++

    • Graphics APIs e.g. DX11, DX12 and Vulkan

    • Reverse engineering, hooking/injection, modding

    • Game engines

Our Stack

Our team works primarily in C#, .NET Framework, C++, and GitHub actions.

We collaborate closely with our sister teams: front end (Electron/React), back end (Java), and infrastructure (Terraform).

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