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Cosm is seeking an experienced Pipeline Developer to join our Creative Technology team in a hybrid environment. The role focuses on Unreal Engine plugin development, optimizing rendering workflows for large-format displays, and building automation tools for the VFX pipeline, from asset creation to delivery.
You will own asset management and publishing pipelines, integrate Perforce version control, and collaborate with artists, technical artists, and engineers to deliver scalable, efficient
We are seeking an experienced Pipeline Developer to join our Creative Technology team. This role focuses on developing and maintaining Unreal Engine plugins, optimizing rendering workflows for large-format displays, and building automation tools that support our VFX pipeline. You will take ownership of asset management systems and publishing pipeline workflows, ensuring seamless integration between studio tools, Perforce version control, and production environments. You will work collaboratively with artists, technical artists, and engineers on the creative technology team to create efficient, scalable solutions that enhance our production capabilities and streamline the path from asset creation to final delivery. This is an individual contributor role offering the opportunity to grow from entry to mid-level expertise in a hybrid work environment.
Temporary Position: This is a six-month temporary assignment supporting Cosm. The selected individual will be employed and paid by a third-party staffing partner.