Senior Character Tools Engineer

Sony Interactive Entertainment

United States

Hybrid

USD 144,000 - 216,000

Full time

44 hours ago
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Benefits offered by this job

Medical, dental, vision
401(k) matching
Paid time off
Wellness program
Employee discounts for Sony products

Job summary

Sony Interactive Entertainment’s PlayStation Central Technology team seeks a Lead Character Tools Engineer to develop, prototype, and deploy tools for character creation, rigging, and animation pipelines. You will collaborate with artists, engineers, and stakeholders to streamline workflows, integrate AI/ML advancements, and ensure robust runtime performance across PlayStation titles.

Applicants should have 10+ years in game development, a BS in CS or related field, strong C++ and Python skills,

Qualifications

  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
  • Capable of writing and debugging C++.
  • Excellent knowledge of Maya with rigging knowledge.
  • Strong Python programming skills; PyQt/PySide experience.
  • Experience with MotionBuilder, Maya, Houdini; HLSL/MaterialX knowledge.
  • Experience with Perforce, Git, Confluence; familiarity with CI/CD.
  • Experience leveraging Agentic AI models; strong problem solving.

Responsibilities

  • Collaborate with internal team members and studio stakeholders to prototype and harden create tools considering contemporary development workflows, data management, art creation, animation, and game engine integration
  • Setting up and maintaining project specific environments and automation opportunities
  • Learning and supporting varying client working environments, assets, and tools
  • Writing, maintaining, and customizing internal tools and workflows
  • Building and maintaining technical documentation
  • Willingness to attend and participate in PlayStation internal demonstrations and conferences, travel required
  • Ability to work in a collaborative team environment as well as self-driven experimentation and research

Skills

C++
Python
Agentic AI

Education

BS degree in Computer Science or related field

Tools

Maya
MotionBuilder
Houdini
HLSL
MaterialX
PyQt/PySide
Perforce
Git
Confluence

Job description

Sony Interactive Entertainment’s PlayStation Central Technology team seeks a Lead Character Tools Engineer to develop, prototype, and deploy tools for character creation, rigging, and animation pipelines. You will collaborate with artists, engineers, and stakeholders to streamline workflows, integrate AI/ML advancements, and ensure robust runtime performance across PlayStation titles.

Applicants should have 10+ years in game development, a BS in CS or related field, strong C++ and Python skills,

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