Lead Character Tools Engineer — AI Animation Workflows

Sonyinteractiveentertainmentglobal

United States

On-site

USD 144,000 - 216,000

Full time

5 days ago
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Benefits offered by this job

Medical, dental, vision
401(k) matching
Paid time off
Wellness program
Employee discounts on Sony products
Bonus package

Job summary

Sony Interactive Entertainment is seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team. You will prototype and deploy tooling for character creation, rigging, and runtime pipelines, collaborating across engineers, artists, and researchers to standardize workflows.

Advancing AI-enabled tooling and machine learning to accelerate code creation and testing is a key focus, with travel and demonstrations part of the role.

Qualifications

  • Experience as technical artist or engineer to develop tools for character creation and rigging.
  • 10+ years in game development with artist-facing tool experience in production.
  • BS degree or equivalent in CS/Engineering/graphics related field.
  • Strong knowledge of workflows from DCC to real-time environments.
  • Proficiency in writing and debugging C++.
  • Familiarity with Maya and character rigging concepts.

Responsibilities

  • Prototype and harden tools for contemporary development workflows and engine integration.
  • Set up and maintain project environments with automation opportunities.
  • Learn and support varying client environments, assets, and tools.
  • Write, maintain, and customize internal tools and workflows.
  • Build and maintain technical documentation.
  • Attend internal demonstrations and conferences; travel as required.
  • Collaborate with teams and researchers to drive tooling improvements.

Skills

Technical artist
C++
Python
AI/ML workflows
Collaboration

Education

BS degree in Computer Science or related field

Tools

Maya
MotionBuilder
Houdini
C++ development
Python (PyQt/Pyside)
Perforce
Git

Job description

Sony Interactive Entertainment is seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team. You will prototype and deploy tooling for character creation, rigging, and runtime pipelines, collaborating across engineers, artists, and researchers to standardize workflows.

Advancing AI-enabled tooling and machine learning to accelerate code creation and testing is a key focus, with travel and demonstrations part of the role.

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